Tunnels

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

That was an idea I had for Insurgents but I was sure it was suggested before so I didn't say anything.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

well, have a hole and a static, which has the top texture matching the terrain texture, or the undegrowth...or make a ditch and put statics over it w/ a platform, so you don't glitch into the building from below...thats about it :(
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

I thought these kinda things just got blown to "£$£% by bunker busters or whatever the military slag is for it.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

going to close this topic as you guys are just not going to get how BF2 maps work with terrain and tunnels, and the suggestion has already came up 100s of times, and the devs are all fully aware about what can and cant be done with tunnels, so we are going to leave it at that.
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