Movement Speed

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

They are fine as is.
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

I have seen a lot of change between firefights in 0.5 and 0.6.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

El_Vikingo wrote:I have seen a lot of change between firefights in 0.5 and 0.6.
Less m203's and GP30s flying around and people spawning RPGs every 20 seconds...big difference...
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

I discovered I could also be killed by bullets on 0,6.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

El_Vikingo wrote:I discovered I could also be killed by bullets on 0,6.
And land mines, when you don't expect them...in the past two weeks Ive seen only one IED attempt, rest were land mines...
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

It's shite how Land mines render when they're already under your vehicle (sometimes) and you can't do anything about them.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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