x6.Prowler wrote:/objects/staticobjects/_midle-esast/city/textures/xp1_warloard_de
its in the error report that you posted....
that file is not eny wher to be found
right i hav figerd it out i need a tool called Rexmans BF2 Mesh Material Tool v02
soon i hav that i can look at the path from static mesh it will tell me wot textues i need
but i cant finde the tool eny wher
And also not all static have thier own textures. The staticsmilitrayobjects share a common dds texture set from what I can tell, and for some reason I cannot reskin those objects.
Also correct, now theres 2 ways to do this the hard way, look very closely at the object you want to reskin take screenshots and then browse the BF2 textures and find your match, blah no way thanks, or use the best tool ever for figuring out BF2 stuff and thats Rexmans BF2 Mesh Material Tool v02 and take a peek at what's going down with the object you want to work on, I originaly used the mesh from the Gas Station to find out what textures I needed to alter, the tool showed me this (portion of entire material file)
CODE
// FILE: C

ocuments and SettingsCroupierDesktopBF2 MATERIALSgas_station.staticmesh
//
geom0
lod0
Shader: StaticMesh.fx
Technique: BaseDetailCrackNDetailNCrack
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_02_de.dds
Texture: objects/staticobjects/_middle-east/city/textures/mecity_01_cr.dds
Texture: objects/staticobjects/common/textures/common_02_deb.dds
Texture: objects/staticobjects/_middle-east/city/textures/mecity_01_crb.dds
Texture: CommonTexturesSpecularLUT_pow36.dds
Shader: StaticMesh.fx
Technique: BaseDetailNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/roads/textures/cityroad_de.dds
Texture: objects/staticobjects/common/roads/textures/cityroad_deb.dds
Texture: CommonTexturesSpecularLUT_pow36.dds
Shader: StaticMesh.fx
Technique: BaseDetailNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_02_de.dds
Texture: objects/staticobjects/common/textures/common_02_deb.dds
Texture: CommonTexturesSpecularLUT_pow36.dds
Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/_middle-east/city/textures/mecity_01_de.dds
Texture: objects/staticobjects/_middle-east/city/textures/mecity_01_di.dds
Texture: objects/staticobjects/_middle-east/city/textures/mecity_01_deb.dds
Texture: CommonTexturesSpecularLUT_pow36.dds
Shader: StaticMesh.fx
Technique: BaseDetailNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_01_de.dds
Texture: objects/staticobjects/common/textures/common_01_deb.dds
Texture: CommonTexturesSpecularLUT_pow36.dds
Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/_middle-east/city/textures/mecity_02_de.dds
Texture: objects/staticobjects/_middle-east/city/textures/mecity_01_di.dds
Texture: objects/staticobjects/_middle-east/city/textures/mecity_02_deb.dds
Texture: CommonTexturesSpecularLUT_pow36.dds
Now You know exactly what textures are used for the particular object your working on.
Remeber you have to be very accurate when altering the texture as they have been uv mapped to the object, you have to use their textures as templates.