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Posted: 2007-06-05 15:05
by El_Vikingo
They said it was impossible...

Posted: 2007-06-05 15:47
by Bob_Marley
What about the Plan from Al Basra, to use bridges as runways. I believe that actually worked, the problem as forcing people to take off and land on the runways.

Anyway, the F16 need Cluster Bombs. And Maveriks. And Rockets. I still want to see one tooled up for ground attack rather than air to air.

Posted: 2007-06-05 17:02
by jackal22
^ reminds me of f-16 multirole fighter game, that game was perfect and still rocks even though its like almost 10 years old.

nothing beats defending the airbase with you a wingman and 10 ofther f-16s & raptors, (yes they were put in game) againts 30+ migs and mirages.

or flying through relistic flak (2 hits and your out, 1 hit failure of systems) to bomb a power station while having to fight more migs on the way back.

best thing was lack of censorship, cocpit was almost 1:1 to irl and none of the simplified arcady bs, dropping bomb on left wing made you tilt left till you dropped the right one, red outs, black outs, g forces, radar jamming, radar on/off, tv giuded, ir guided, heat guided, dumb bombs with accurate splash, nightvision, chaff + counter measures, endless buttons to adjusst everything else, 25km to 100meter engagement ranges, relistic loads outs, no bs 100 missiles, smart damage, accurate fuel usage, afterburner +10 mins = no fuel on long missions, having to land & taxi to re-arm, samsites were a ****ing pain in the *** not crappy little stinger guns, anti shipping missions, brilliant ai skills huuuuuuuuge maps, awacs planes for radar, no awacs = no radar only on board radar= bollocksed = protect at all costs, to name but 15% of the game dam it was beautiful.


dam im going to play it now,

Posted: 2007-06-05 17:04
by daranz
jackal22 wrote:^ reminds me of f-16 multirole fighter game, that game was perfect and still rocks even though its like almost 10 years old.

nothing beats defending the airbase with you a wingman and 10 ofther f-16s & raptors, (yes they were put in game) againts 30+ migs and mirages.

or flying through relistic flak (2 hits and your out, 1 hit failure of systems) to bomb a power station while having to fight more migs on the way back.

best thing was lack of censorship, cocpit was almost 1:1 to irl and none of the simplified arcady bs, dropping bomb on left wing made you tilt left till you dropped the right one, red outs, black outs, g forces, radar jamming, radar on/off, tv giuded, ir guided, heat guided, dumb bombs with accurate splash, nightvision, chaff + counter measures, endless buttons to adjusst everything else, 25km to 100meter engagement ranges, relistic loads outs, no bs 100 missiles, smart damage, accurate fuel usage, afterburner +10 mins = no fuel on long missions, having to land & taxi to re-arm, samsites were a ****ing pain in the *** not crappy little stinger guns, anti shipping missions, brilliant ai skills huuuuuuuuge maps, awacs planes for radar, no awacs = no radar only on board radar= bollocksed = protect at all costs, to name but 15% of the game dam it was beautiful.


dam im going to play it now,
Waaaaaait... You've never played Falcon 4.0, have you?

Posted: 2007-06-05 18:32
by jackal22
no just f16 multi role fighter pilot.

Posted: 2007-06-06 09:49
by Red Halibut
Heh! Then you are really missing out.

Falcon 4.0 made F16 MRFP look like an arcade game!

But for real fun you should try Lock On: Modern Air Combat.

http://www.youtube.com/watch?v=VwYnFLied58

Posted: 2007-06-06 10:44
by LiquidSnake
To take off with the F16 give 100% throttle. When it starts moving add afterburner (dunno if it works without it ^^ ). Then pull your nose up! You should touch the hesco thingies. After and only after you flew over the hesco turn immediately left or right and make a sharp curve. Otherwise you'll take healthdamage from the mapborder.

Posted: 2007-06-06 11:08
by jackal22
il check out the game thanks i never heard of it before, :smile:

Posted: 2007-06-07 01:58
by CAS_117
Go full throttle and after burners. Then once you "hit" the runway, you will pictch up and the second your nose is above the fence level off so you don't catch your tail and explode. You will end up out of bounds so you need to hit full afterburners and head left. If done properly you will not take any damage and should get inbounds at the LAST second. Make sure you don't head inbounds till your airspeed is fairly high so you can actually turn.

Posted: 2007-06-07 04:47
by workingrobbie
Another way I've heard is to drive a hummer/jeep into the front/side of it so it's nudged at a better angle to get onto the runway.

Posted: 2007-06-07 05:23
by eggman
should be some improvements to taxi performance in the next v0.6 beta patch

Posted: 2007-06-07 06:59
by -=ToD=-KNIFE
Heh Devs when they always work 24/7 the only thing that keeps em going is the Constant Supply of Hookers and Beers am i right? :lol:
Good to hear, sounded like a Simple fix as well.

Posted: 2007-06-07 14:45
by dysin
'[R-DEV wrote:eggman']should be some improvements to taxi performance in the next v0.6 beta patch
good to see. we'd be in a lot of trouble if our real planes taxi'd into hesco's every morning :)

Posted: 2007-06-07 20:18
by Mr.Nicklebe
I managed to get into the air on it after several attempts on a local server. I slammed it into the back of the hanger which turned it ever so slightly to the right giving me enough run way to get into the air without crashing horribly.