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Posted: 2007-06-08 04:45
by Hx.Clavdivs
Tartantyco wrote:-Accuracy on AT seems ok to me, had a guy take out our tanks/APCs from the hills on the western side of EJOD when they were driving past Northern Desert. Pissed us off so much, and he had a few snipers covering him and it's all flats over there so we were picked off one by one, tanks cutting down anyone trying to move into west city. That round sucked big time.
Actually, that was just the HAT and me, as the rifleman. If I am not mistaking. 1 whore. One aiding and abetting.

(PS. By the way, I got hit with 7 arty strikes! COME ON! The HAT whore, survived and the poor rifleman got the brunt.)

Posted: 2007-06-08 04:53
by ZanderArch
ArmedDrunk&Angry wrote:Without much practice, a user can hit a vehicle sized target most of the time at ranges of 50-100 meters. More practice enable engagement of targets at extended range, which also provide relative safety to the user. At the maximum range of 920 meters, RPGs self explodes
Word !
That would make sense if the RPG had a predictable path.
Like in vBF2, if you played Assault enough you could shoot a 3 point shot into the Basket Ball hoop next to the Squad Flag in Karkand with your UGL from the Hotel Flag.

But that isn't the case with the RPG. I've fired that thing with some good ammo support a good 4 or 5 times at a tank, none of them hitting because I adjusted for the last shot that wasn't the same as the next shot. I've fired it, have it fly left, so I aimed more right, fired it and it went too high, so I aimed lower and it went further left, so I aim more right, and it goes right and up, so I center it and aim lower and blow myself up.

I'd just like some more consistency in my 72mm Rockets.

But that's just me, I tend not to pick up the RPG7 since, if you can read what I just said, you'll know I'm not that good with it.

Posted: 2007-06-08 05:51
by Hx.Clavdivs
If its any comfort, I'll be on your six with more ammo.

Posted: 2007-06-08 05:52
by Outlawz7
NO, if Rage was a lone tank whore (driver and gunner in one person), then he should be easily taken out. Usually pubs suck, players just run like headless chickens...
They got owned, big deal....

Posted: 2007-06-08 05:58
by Hx.Clavdivs
I have had some pretty funny moments when R@ge has attacked a tank with just a knife. Offcourse, he lasted only 3 seconds, but hell ... at least he did his best!

Posted: 2007-06-08 06:07
by Flanker15
Aren't the Insurgent RPG7s supposed to have wonky aim to simulate poor maintenance and to counter act the extra rocket they get? Also I didn't think you should ever use a light AT against a tank it seems like a waste of ammo, save them for things you can actually kill. Since the Insurgents don't have any HAT to kill tanks (oh how I hate HAT in EJOD's northern desert hills) what do they have to kill tanks? Do their IEDs kill tanks?

Posted: 2007-06-08 06:26
by Outlawz7
I thought, the second rocket was added because of the poor accuracy?

Posted: 2007-06-08 06:40
by Hx.Clavdivs
Now do you respect that smacktard running behind you trying to make YOUR game more enjoyable? Huh? R@ge? Huh?

Posted: 2007-06-08 08:37
by .:iGi:.NinjaJedi
Using tanks is a team exercise now.

using a "crew" its the ulitmate battlefield weapon, and i think PR actully model's it correctly.

just last night me and freshmeat were owning on kufrah, using commands like "stop tank, target 11 o clock" etc...

Loving it.

Posted: 2007-06-08 08:38
by .:iGi:.NinjaJedi
Using tanks is a team exercise now.

using a "crew" its the ulitmate battlefield weapon, and i think PR actully model's it correctly.

just last night me and freshmeat were owning on kufrah, using commands like "stop tank, target 11 o clock" etc...

Loving it.

Posted: 2007-06-08 09:00
by MadTommy
I vote yes..

but what the hell does sportsmanship have to do with the price of tea in China?

Posted: 2007-06-08 09:32
by daranz
.:iGi:.NinjaJedi wrote: just last night me and freshmeat were owning on kufrah, using commands like "stop tank, target 11 o clock" etc...
Loving it.
Hm. When I do that, it's usually "TANK AT 3 O'CLOCK! GET HIM! TRAVERSE RIGHT! DAMMIT, WE'RE HIT! HE'S GETTING AWAY!"

Posted: 2007-06-08 09:41
by Snake_doctor
doz a tank kill yes doz killing win the game yes so uesing a tank to kill to win a game wot cood be wrong with that

Posted: 2007-06-08 09:57
by Killer-Ape
The frogfoot on kashan desert makes mice meat of tanks.. Its so easy to use the Air-to-surface missiles that its not even funny(fun).. Never had the chance to test the a10 but I bet its the same.
Just aim at the tank and press fire.. never ever did I see any missile miss, you don't even need to 'lock on' your target.

Tankbusting in a plane is easy as taking crack from a baby..

Posted: 2007-06-08 10:02
by Outlawz7
I evaded the Frogfoot before, probably a lousy pilot....then again, my tank got busted, but not instabusted....had to use the Crewman kit to walk...lol

Posted: 2007-06-08 10:10
by Killer-Ape
Outlawz wrote:I evaded the Frogfoot before, probably a lousy pilot....then again, my tank got busted, but not instabusted....had to use the Crewman kit to walk...lol


Really lousy pilot :lol: .. Man, is it even possible to miss?! He probably let his pet fly when he went to take a leak 8-)

Posted: 2007-06-08 10:17
by .:iGi:. Greg
Had some great rounds on Al Kufrah in a tank. Lowe and myself make a great team for pwnage.

When you keep seeing tanks that clearly only have one person in them, they make for easy pickings. Especially the ones that you hit once, they smoke but don't actually move, meaning you just fire in the same place blowing them up! :) Particularly pleased with my 41-2 the other night.

Posted: 2007-06-08 11:47
by Red Halibut
Pawning tanks just for cash is to the detriment of your team.

Posted: 2007-06-08 11:53
by daranz
Red Halibut wrote:Pawning tanks just for cash is to the detriment of your team.
What if you need the money for the down payment for the A-10?