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Posted: 2007-06-14 20:29
by Mongolian_dude
Big nice :smile:
The guy on the left looks a bit like a flaklands vet and the guy on the right looks like a shropshire farmer. I think the Polish forces should be quicker with an shovel and wrench! :p (lol jks)

...mongol...

Posted: 2007-06-14 20:59
by robbo
Some nice Liam Gallagher sideburns you got going their.

Posted: 2007-06-15 02:21
by eggman
love the sideburns!

Posted: 2007-06-15 02:28
by TexLax
me too...

Posted: 2007-06-20 23:25
by Uncle Blues
Little updadte on soldiers textures. After a whole day I and Wyspa spent on testing and making textures finaly we can show something - final version of camo and some other details (most still WIP):

light model without any kit:
Image

light model with spec-ops kit:
Image

Image

Image

Image

heavy model with rifleman kit:
Image

Image

Image

Image

Posted: 2007-06-20 23:31
by Spush
Is NICE! ;) , very detailed on the Heavy model but on the Light model it looks kinda flat with no shades on the arms... But other then that its good.

Posted: 2007-06-20 23:36
by Uncle Blues
these skins still use bumpmaps from vBF2. After doing our own bumpmaps models and skins should look definitely less flat! :)

Posted: 2007-06-20 23:40
by Spush
Ah, yeah I'm still learning the whole bump map thing :P , I'll have to wait and see what it looks like in the end.

Posted: 2007-06-21 03:01
by Ironcomatose
Yeah they seem flat but you also seem to be on top of that. Very nice none the less.

Posted: 2007-06-21 03:11
by eggman
keep in mind that graphics settings on the user taking the screenshots will drastically affect the visuals. Best to get someone who can run everything on "uber" to take your WIP screenshots.

the vBF2 bump and spec maps for the soldiers are actually quite good.

Posted: 2007-06-21 08:06
by Uncle Blues
ok, I probalby know what's wrong. We fucked up specular maps. :mrgreen:

Posted: 2007-06-21 09:06
by Wyspa
Still much to do, some details with kits and those bump maps... yes bump maps... this'll take some time :]
EDIT Yes... we forgot about alpha channel it's why it looks so flat :D 5 min work and will be repaired :]

Posted: 2007-06-21 09:56
by 301_HysterX
Great work!

Posted: 2007-06-21 11:40
by LiquidSnake
Isn't specular about the shiny-ness of the skin/model?

Posted: 2007-06-21 13:44
by bosco_
Nice :)
Would like to see some high quality screenshots if possible.

Posted: 2007-06-21 15:46
by eggman
Wyspa wrote:Still much to do, some details with kits and those bump maps... yes bump maps... this'll take some time :]
EDIT Yes... we forgot about alpha channel it's why it looks so flat :D 5 min work and will be repaired :]
I would encourage you guys to be careful about the spec and bump maps. The bump maps for skinned meshes in BF2 are different than those for static or bundledmeshes. Getting them right can be tricky and I'd recommend that you just used the vBF2 ones for now and when you have nothing else left to do later, revisit it.

Posted: 2007-06-21 16:08
by Wyspa
I agree eggman but some bump maps from vBF2 look strange with our models... there are like invisible belts etc :]. So it'll be hard do do new one but we at least must "upgrade" these from vanilia :].

Posted: 2007-06-21 16:52
by eggman
rgr, just make sure you are aware it can be a ***** to get them right hehe.

Posted: 2007-06-26 10:36
by H2HSnake
GREAT! You guys are making great fu***** job :D :D .First polish modding attempts for BF2, and especially PR.I can't wait to see them in game :D ..

P.S.Now in polish
ZAJEBISTE,!!!! czyt: "Dobra robota panowie"

Posted: 2007-07-07 08:18
by iceman
Im wait for first Polish addon :smile: Great Job! Keep going !

Chłopaki robicie tu wspaniałą robotę, to będzie wspaniała sprawa zagrać polskimi jednostkami w Project Reality :p trzymam za was kciuki