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Posted: 2007-06-16 17:54
by Vaiski
Whats the tri count so far?

Posted: 2007-06-16 23:18
by youm0nt
I found their video of the Beryl on Youtube, it looks nice on the video, good luck with the overall project!

Posted: 2007-06-17 01:12
by Bob_Marley
Lookin' good! :thumbsup:

Posted: 2007-11-03 20:17
by halvor1
any updates on this? maybe a textured version

Posted: 2007-11-04 00:30
by Wyspa
Well to be honest... we have so many problems with now existing version that we're thinking to make a new one... :/

Posted: 2007-11-04 01:18
by DavidP
Wyspa wrote:Well to be honest... we have so many problems with now existing version that we're thinking to make a new one... :/
Like what kind of problems?

Posted: 2007-11-04 01:28
by danthemanbuddy
I would also like to see this.

Posted: 2007-11-04 10:47
by Wyspa
Way to much polys... so much that i think it will be easier to make a new one justlook:
Image
Image
And there are no normalmaps here...

Posted: 2007-11-04 13:02
by halvor1
hmm i see well have you started at making a new one? Maybe that one they could use in cryis? Lol :P but hey everybody makes mistakes :D

Posted: 2007-11-04 21:30
by Dylan
halvor2 wrote:hmm i see well have you started at making a new one? Maybe that one they could use in cryis? Lol :P but hey everybody makes mistakes :D
Why would you dare call that a mistake? :o

What is the poly and tri count?

Posted: 2007-11-05 11:01
by halvor1
beacause he has too much detailed which is good but not for the bf2 engine :D

Posted: 2007-11-06 13:22
by Wyspa
i dont know but HUUUGE... those beryls were made in firsth days when our modeler wasn't informed about limits ;]... case is closed we have to make new one...