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Posted: 2007-06-14 21:45
by Teek
2ACR>Gunther wrote:Maybe this is a good idea. Imagine, when you're a new soldier and you're being shot at. You get all scared and get blurry vision very easy. But as you progress and gain experience, you become fearless and certain things dont bother you anymore.

I think that will add fear in dying. In fact, thinking about it rite now. I dont want to die when I have a guy who is already experienced. You're actually loosing something instead of a ticket.
when I started playing PR I noticed the blur, but now, the blur is just a sign for me to take cover, like the red border when you get. shot

Posted: 2007-06-14 22:35
by Lampshade111
I like the idea of lowering your respawn time if your being a good soldier.

Posted: 2007-06-14 22:46
by VipersGhost
Anything really that promotes being a more cautious fighter would be an advantage in a lot of ways. If we don't NEED our squad to be effective then so many people will fail at teamwork. I'd see lots of .5 vets, really good guys, always doing their own thing. They would work together loosely from time to time....but in the end they were still on their own and killing well. Hopefully with the next beta's improvements to things like less darty/fast movements etc, we'll see more cohesive squads as running around willy nilly on your own just wont be as effective.

Posted: 2007-06-15 08:08
by Thunder
IMHO, im not a big fan of this idea. it would just inspire people to camp and hide in the hills sniping

Posted: 2007-06-15 10:10
by Wasteland
Not to mention a whole lot of

"Johnson, run across the street to flank that machine gunner while I spit out some covering fire for you"

"F*ck that! *You* run across the damn street, you're the SL!"

Oh well, I guess that's realism for you.

Posted: 2007-06-15 14:03
by Long Bow
I think the big stick vs. the carrot is best for this situation. Rewarding the living is just to gamey for me. I think the worse the consequnce for dieying the more you will value life. Living is reward enough, dieying and being out of action is incentive for staying alive.

Anyone who ever played CS:S will see that rewarding the winning team (cash -> better weapons) leads to an overwellming team advantage.

Posted: 2007-06-15 14:10
by loyalguard
I like the new logic in .6 that reduces spawn time if you capture CP's as described here by eggman here:
Note that attrition is still +1s per death, but each CP capture takes 3s off (but won't go below the 30s default mandown timer). This is the "CP Capture Bonus" listed above.
This sounds like the best way of rewarding anyone IMO. I'd say see how this works once .6 is released and then reeval if necessary.

Posted: 2007-06-15 14:30
by Flanker15
CP spawn time reduction reward is going in and that's all you need to reward the living and keep the game focused on team play at the same time.

Posted: 2007-06-15 15:10
by gerardnm
Flanker15 wrote:CP spawn time reduction reward is going in and that's all you need to reward the living and keep the game focused on team play at the same time.
I think that s one brilliant idea.....will focus people totally on staying alive and not running headlong into battle (like i sometimes do)

Posted: 2007-06-15 19:05
by [LTC] Gunther.S [4SFG]
'[R-MOD wrote:Thunder']IMHO, im not a big fan of this idea. it would just inspire people to camp and hide in the hills sniping
Maybe you are right. But you also gotta think that.. This is pretty realistic.

I dont think they will hide in the hills nec, but they will slow down and check all angles 20 times before they move again. Hate to tell people that camping is a good thing because it is usually hated. But the fact is that camping is reality.

Also, mate, hiding in the hills might be realism too. You always get those guys who are afraid to poke their heads out. Just hope that you dont get those guys on your team. And if you do, well just put them on the water.

I like to think of camping as defense. I would like to see it so that if you camp in one spot forever, while other spots are being overrun then you can be bypassed or something. Like if you had a push map, you can push on a number of sides and then cut off the campers and surround them, and then plant C4 on their shoes while they lay prone. :lol:


BTW bass, its been a while and I miss flyin/gunnin witcha

Posted: 2007-06-15 19:20
by Bobert08
If it's possible, maybe just reduce the spawn time the longer you stay alive.

Then again, that's not all that fair to people who get camped.

Posted: 2007-06-15 19:33
by [LTC] Gunther.S [4SFG]
Bobert08 wrote:If it's possible, maybe just reduce the spawn time the longer you stay alive.

Then again, that's not all that fair to people who get camped.
Idk.... that idea isnt stickin to me. Maybe you can add more critical wounded time for those who stay alive. Give more time for the medics to come get him.

I dont like the medic system from BF2.

Posted: 2007-06-15 19:51
by Bobert08
It does reward your ability to stay alive though.

I mean, I don't understand why it isn't sticking to you, it's basically what you are saying.

Punish the people who throw themselves at the enemy, and reward the smart soldier. If the idiots who throw themselves at the enemy take longer to respawn, there will be less of them doing it.

Quite frankly I like everything as it is now, but if it had to change, I would want it like that.

Posted: 2007-06-15 19:53
by VipersGhost
Camping and people hiding in the hills suddenly brings about realistic scenarios and battle lines. Now squads need to get together and move to flank the campers position...if they do, then they will get a bunch of campers caught in a cross fire...cool stuff in my book. I don't like all of the run and gun nonsense that is now, its too hard to keep people together as all they want is kills and "sorta teamwork". So I say reward staying alive BUT ALSO reward the completetion of objectives with the current spawn-time-reduction. So yeah you could even increase the spawn reduction if its not enough of an award. I really don't think it will turn into a campfest either, gamers don't play that way in general. I think camping and more cautious gameplay will increase, but in a benificial way...not just 20 dudes sitting around doing nothing. Its definitely something thats worth testing at least.

Posted: 2007-06-16 17:39
by mammikoura
'[R-MOD wrote:Thunder']IMHO, im not a big fan of this idea. it would just inspire people to camp and hide in the hills sniping
well, the thing is. As someone already said, that is pretty much what reality is.
When you get shot at, you get your *** behind some decent cover ASAP, engaging the enemy won't be your 1st priority when your life is on the line.
And as far as I can remember, this mod is called project reality.
And yes, I do understand that we can't go 100% realistic by removing the ability to respawn, but we do need something that would make people want to stay alive.

I think the best thing would be that it would add say 3 seconds to the spawn timer every time you die. But then again I already did a poll on this and most people thought that the current +1 second per death is the best option.