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Posted: 2005-10-29 12:22
by requiem
Artnez.com wrote:A PR tournament wouldn't hurt later down the road... although it's probably best if it's administered by a different team of people.. but still considered one "organization".
That's the goal, atm though we'd like to setup this PRMM-T so that we have a short-term solution to lack of Teamplay.
Posted: 2005-10-29 16:20
by felony
When I end up stuck momentarily on some run-n-gun spray-n-pray server, I sometimes complain, because I don't like that style of play.
So I fully expect peeps to come onto a "reality" or realism server from one of those "other" servers, and complain.
They don't understand my style, I don't understand theirs. I don't go back to those servers, they don't come back to the ones I frequent.
It all works out in the end. lol
Posted: 2005-10-29 21:09
by BadKarma
I would love to say this PRMM make me drool, because i am e big fan of more "real" shooters, but i am a little disappionted because threre are some (imho!!) major issues with the gameplay at its current state.
What annoyed me the most is that once the stinger and TOW emplacements are gone they dont respawn! Well, respawning destroyed equipment might be not very real, but getting as.fu..ed by an attack helo at the last spawn is no fun! Either the MGs at the jeeps are useless because u cant aim without crosshairs!
As Anti-Tank guy u are merly defensless against other classes, whats the big deal letting keep this guy his MP?
Posted: 2005-10-30 06:56
by BlakeJr
BadKarma wrote:I would love to say this PRMM make me drool, because i am e big fan of more "real" shooters, but i am a little disappionted because threre are some (imho!!) major issues with the gameplay at its current state.
What annoyed me the most is that once the stinger and TOW emplacements are gone they dont respawn! Well, respawning destroyed equipment might be not very real, but getting as.fu..ed by an attack helo at the last spawn is no fun! Either the MGs at the jeeps are useless because u cant aim without crosshairs!
As Anti-Tank guy u are merly defensless against other classes, whats the big deal letting keep this guy his MP?
You can too aim without crosshair (there IS a crosshair though). It's just a matter of judging where the center of your screen is.

Try to rightclick the next time you man a mounted MG.
On a totally different matter, you wouldn't happen to be the same BadKarma who made a StarWars mod for Unreal Tournament a few years ago would you?
Posted: 2005-10-30 07:20
by Paladin-X
Stinger and TOW emplacements take longer to respawn than they used to, but they do respawn.
AT is not defenseless if you have your squad with you. We are trying to create some class interdependencies.
Posted: 2005-10-30 09:09
by BadKarma
'[R-DEV wrote:Paladin-X']Stinger and TOW emplacements take longer to respawn than they used to, but they do respawn.
Well, thats sub-optimal! Imho you should reverse that. Stingers are already merely useless, but they are making the helo driving off from time to time and giving u some breathing space, especially when u have only one last spawn.
'[R-DEV wrote:
AT is not defenseless if you have your squad with you. We are trying to create some class interdependencies.
Well , it happens that ur teammates gets wiped out from time to time and then u are empty handed, and nobody plays AT anymore because ur defenseless. What are ur issues letting keep the at-guy the MP?
Posted: 2005-10-30 09:44
by Paladin-X
You are not empty handed, you have a handgun, which in our mod is not that useless. The issue with giving the AT gun an SMG or rifle is that he becomes over-powered. We had increased damage vs vehicles, so we limited the number of missiles he has as well as removing the weapon. Otherwise, everyone spawns as AT on armor maps.
The AT class now depends on his teammates to keep him alive. Those same teammates depend on AT to keep them alive vs armor (especially since c4 damage was reduced). AT also heavily depends on support for extra ammo.
It may not make sense in certain specific situations, but on the overall grand scope of things, it fits (imo anyway)
Posted: 2005-10-30 10:48
by BadKarma
'[R-DEV wrote:Paladin-X']You are not empty handed, you have a handgun, which in our mod is not that useless. The issue with giving the AT gun an SMG or rifle is that he becomes over-powered.
Overpowerd with the SMG?
Well i agree with the shotgun-thingy that u can unlock, thats a ***** especially in close quarters and that makes the AT overpowered, but the SMG does so little damage so u can´t say its overpowered, also as u mentioned the AT has only 3 Rockets so.... overpowered nah... not really!
But, it´s ur mod....so knock urself out.
Posted: 2005-10-30 11:00
by [ABR]satcom
Artnez.com wrote:Look into Operation Flashpoint.. you'll see how ready people are.
i totally agree!!!
Operation Flashpoint Cold War Crisis
Released: somewhere back in 1998
Guess who're loving the game most? Excactly! tactical players who probably puke on quake
/me does a step forward!
i love these discussions!
Posted: 2005-10-30 11:26
by requiem
BadKarma wrote:Overpowerd with the SMG?
Well i agree with the shotgun-thingy that u can unlock, thats a ***** especially in close quarters and that makes the AT overpowered, but the SMG does so little damage so u can´t say its overpowered, also as u mentioned the AT has only 3 Rockets so.... overpowered nah... not really!
But, it´s ur mod....so knock urself out.
A goal which we have stuck to is class interdependency, the need to have a diverse squad. As we've said in the past, this mod is not for everyone. I've been content playing as AT and only having the pistol, forces you to play from a longer range with the AT (as in actually make use of the manual guidance after you've fired).
Posted: 2005-10-30 11:55
by Paladin-X
BadKarma wrote:Overpowerd with the SMG?
Well i agree with the shotgun-thingy that u can unlock, thats a ***** especially in close quarters and that makes the AT overpowered, but the SMG does so little damage so u can´t say its overpowered, also as u mentioned the AT has only 3 Rockets so.... overpowered nah... not really!
But, it´s ur mod....so knock urself out.
Have you played .1? SMG does not do little damage.
Posted: 2005-10-30 12:36
by Artnez
Yea dude.. I think you haven't thoughrougly (how the hell do you spell that word?) read up on what PR really is.
The pistol is absolutely deadly at close ranges.. which is all you need.
The smg is just as deadly. Couple shots and goodnight. One shot to the head and goodnight.
Posted: 2005-10-30 14:21
by BadKarma
Hmm, didn´t recognised that the pistol gained power neither that the SMG has (when i play At i haven´t one now!).
I totally agree with u guys when ur goal is to make BF2 as realistic as possible! But, imho there are some issues (i mentioned earlier;Attack-Helos baseraping, because the lack of appropriate defense) that shuold be taken care of.
One hit with a stinger should take a helo and a jet down, and it should be harder for the the winged guys to get rid of them.
I know, i know, a hit with a stinger doesen´t take a helo or jet down by all means. I know that, but the sad fact is that in BF2 are specific kind of damages cant be modeled. A hit with a stinger might be not take a helo down, but it could damage crucial systems so the fighting ability is neglected (like failure of the HUD, or weapon systems), and as long this ist a case there should be "one shot kills".
By the way i am a gig fan of OFP, and can´t wait for Armed Assault!