[Vehicle] KTO Rosomak (WIP)

Discussion pertaining to the PR Polish Forces faction.
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

Nice who is skinning it?

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Kruk
Posts: 15
Joined: 2007-11-20 16:18

Post by Kruk »

Myself course.

Modelling & texturing.

It have no normal map yet.
I will make it when I finish
the tower end gun texture :wink:

I sow yore scimitar & I don want by worse then you.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

Kruk wrote:Myself course.

Modelling & texturing.

It have no normal map yet.
I will make it when I finish
the tower end gun texture :wink:

I sow yore scimitar & I don want by worse then you.
could i get another update :P Btw very nice skinning but still wip :-D
Polka
Posts: 6245
Joined: 2007-07-08 14:18

Post by Polka »

Lookin good :D
Kruk
Posts: 15
Joined: 2007-11-20 16:18

Post by Kruk »

Your update :m1helmet:

Image Image Image Image
Image Image Image Image
Image Image

A little bit of dust, dirt, scratches,
lightening & texture will be complete.
Cheeseman
Retired PR Developer
Posts: 1291
Joined: 2006-11-12 06:23

Post by Cheeseman »

Holy cr*p that looks absolutely brilliant. Mygod if only my LAV-III model could be skinned like that. :(
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

looks good sofar, like you say needs alot more dirt, scratches etc on it :)
Image
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Very nice! :)
Image
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

[R-PUB]bosco wrote:Very nice! :)
Now it needs too look that its been used :P and then its done :P Very nice modell and texture indeed :D
Kruk
Posts: 15
Joined: 2007-11-20 16:18

Post by Kruk »

So our Rosomak ride Afghanistan across :twisted:

Image Image Image Image
Image Image Image Image

I finished next stage of work & now I going to normal-map it 8)
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

nice, i think thats enough dirt, now just a few scratches and its ready to get imported
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

Scratches ? you scratch that n I'll kill you !
LiquidSnake
Posts: 743
Joined: 2006-12-17 01:41

Post by LiquidSnake »

very very nice... still needs a little bit more dirt around the wheels (not the wheels them selves ^^ )
Image
Kruk
Posts: 15
Joined: 2007-11-20 16:18

Post by Kruk »

I forgot very important thing.
I started making normal map &
I don't have proper BF2 shader

Can any body gyve my that shader.
Otherwise normal maps from 3ds Max
will look lice snots. :crazy:
Last edited by Kruk on 2007-12-13 09:21, edited 1 time in total.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

Kruk wrote:I forgot very important thing.
I started making normal map &
I don't have proper BF2 shader

Can any body gyve my that shader.
Otherwise normal maps from 3ds Max
will look lice snots. :crazy:
hmm but you still need some scratches on it
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

Any update?
Kruk
Posts: 15
Joined: 2007-11-20 16:18

Post by Kruk »

This is possibly last update of Rosomak
because I finish it :28_behead

I add some scratches, shadows & extra details by normal map.

This are results:
Image Image Image
Image Image Image

If I change anything i will update.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

OMG it looks so cool amazing how some scratches and some dust will fix a model like this. I would say it's done :P Now you need to export it :P :D
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

perfect man
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

Maxfragg wrote:perfect man
x2
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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