love this mod after one day, but...
-
eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Sniper and Marksman availability is as follows:
8p team = 0 sniper, 1 marksman
16p team = 0 sniper, 1 marksman
24p team = 1 sniper, 2 marksman
32p team = 2 sniper, 2 marksman
So at 32p team size, effectively 5 squads, you can have 2 squads with snipers which in that size of military operation is fairly realistic. There's also 2 Marksman available in that configuration, so from a realistic force composition perspective we're being fairly generous in the interests of game play.
When a sniper kit is lost, it takes 5 minutes to get back into the pool of available kits.
Snipers require 2 folks in the squad because we enforce the notion of working with a spotter / close defense support and we don't think of it as a "lone wolf" kit. Watch Jarheads for an easy to digest pop culture explanation of how Scout Snipers in the USMC are trained and operate.
When a sniper gets a fix on your position in game that ONE guy can wreak havoc. We don't want 30 guys like that.
8p team = 0 sniper, 1 marksman
16p team = 0 sniper, 1 marksman
24p team = 1 sniper, 2 marksman
32p team = 2 sniper, 2 marksman
So at 32p team size, effectively 5 squads, you can have 2 squads with snipers which in that size of military operation is fairly realistic. There's also 2 Marksman available in that configuration, so from a realistic force composition perspective we're being fairly generous in the interests of game play.
When a sniper kit is lost, it takes 5 minutes to get back into the pool of available kits.
Snipers require 2 folks in the squad because we enforce the notion of working with a spotter / close defense support and we don't think of it as a "lone wolf" kit. Watch Jarheads for an easy to digest pop culture explanation of how Scout Snipers in the USMC are trained and operate.
When a sniper gets a fix on your position in game that ONE guy can wreak havoc. We don't want 30 guys like that.
-
DrYakult
- Posts: 18
- Joined: 2007-02-10 12:57
What is the possibility of limiting the time a player can use a kit in a round?I'm happy with the ratio and the limiting PR uses but I often find that that it is one squad that is using all the sniper and marksman kits available and usually for the entire round. It means that all the other squads can't get their hands on them when they need them most and I find this sniper squad acts like a lonewolf squad going off and doing their own thing on pubbie servers.
I would like to see some sort of time limit, say if you you have been using the kit for more than 15-20 mins without dying and you get killed you can't select it for another 10 mins. Something like that so everyone at least gets a chance to use it in a round instead of the same person over and over.
I would like to see some sort of time limit, say if you you have been using the kit for more than 15-20 mins without dying and you get killed you can't select it for another 10 mins. Something like that so everyone at least gets a chance to use it in a round instead of the same person over and over.
-
eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
That is already there in v0.6 to an extent... there is no longer any "kit reservation system" like there used to be.
Now when certain kits are put back into the pool, there is a delay. In some cases it's 30 seconds and in other cases it's 5 minutes:
'sniper': 300
'riflemanaa': 300
'at': 300
'marksman': 30
'support': 30
'riflemanat': 30
'assault': 30
So it's pretty difficult to monopolise a kit and if folks are good enough to stay alive for extended periods of time we're not going to punish them more than the v0.6 system already does.
Now when certain kits are put back into the pool, there is a delay. In some cases it's 30 seconds and in other cases it's 5 minutes:
'sniper': 300
'riflemanaa': 300
'at': 300
'marksman': 30
'support': 30
'riflemanat': 30
'assault': 30
So it's pretty difficult to monopolise a kit and if folks are good enough to stay alive for extended periods of time we're not going to punish them more than the v0.6 system already does.
-
Ian_Rumsfeld
- Posts: 4
- Joined: 2007-06-24 09:46
DrYakult wrote:Well I understand why the kits are limited but I can also see your point the problem I think is that kit limiting hasn't completely solved the problem of ppl whoring sniper rifles. You see it has stopped loads of ppl whoring up the class but it hasn't stopped one person from hogging the class and thats the problem with kit limiting for me.
It's the same story everytime I join a round of PR I see the same guy using the resricted kits for the entire round and no one else can get in there. I'm a teamplayer but I also like variety in my matches it's what the battlefield games are all about, the sheer amount of stuff you can try or do thats why I play them. I've found there have been many times where my squad could have really used a sniper or support kit to dislodge some a well dug in squad or sniper and can never get it because KILLA69 is on the other side of the map with the marksman/sniper kit whoring it up and has been for the last hour ,and thats the big problem just now. I would really like to see some kind of timelimit to how long ppl can use the kits so other squads get a chance to use the tools they need.
that's really what i was getting at. some larger maps, sometimes when it's supposedly damn near night time, it is hard to counter a well dug-in sniper or squad.
-
Ironcomatose
- Posts: 3471
- Joined: 2007-02-21 06:07
Exactly!! Its hard to get a good sniper...maybe like it is IRL?? I think so and thats the point of the MOD, not to make everyone happy but to make it as real as possible. Its seems to me like you are asking the DEVs to make the game easier b/c you think its too hardIan_Rumsfeld wrote:that's really what i was getting at. some larger maps, sometimes when it's supposedly damn near night time, it is hard to counter a well dug-in sniper or squad.
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
-
Ghostrider
- Retired PR Developer
- Posts: 2585
- Joined: 2006-01-04 02:56
-
DrYakult
- Posts: 18
- Joined: 2007-02-10 12:57
We' re not complaining it's too hard, we're saying that right now there is an issue with the kit limiting system that makes it easier for someone to hog that particular kit thats not a skill or realism issue it's a gameplay one. If someones whoring it the entire round it makes it very hard for other ppl to have a go. They have the advantage of knowing when it's going to respawn because they were the last one to use it. Where as the rest of us can only just keep on playing helping the team and check everyonce and awhile to see if it's available. It's pure pot luck if you get it.
Please try to bear in mind the game we are playing to represent the reality of a battlefield here. You have 64 complete random punters scattered across a huge map that are supposed to represent two armies it doesn't help if your army's entire sniper force is waltzing about the battlefield doing their own thing and it's what I see happen alot. I see sniper squads of 3 or 4 guys camping it up for the whole round more than I see a sniper with a spotter in a squad of 6 guys supporting his team mates. I would really like to see more of the latter.
Thanks for the reply Eggman I'm glad to see the changes you are making but I was wondering if it's possible to actually tie the time delay to that particular player? I understand you don't want to punish good players and
I understand that in theory it would be great to have this sniper squad working for your team but in truth there is a way this mod was intended to be played and then there is the way it's actually played by the public.
Don't get me wrong there is a tremendous amount of teamwork in it but in reality it rarely goes above the squad level. I have only had a few rounds where I've had a really good commander who can maintain control and order in the team. The rest of the time it's mostly my squad while the others are doing their own thing. There's not a lot of co operation or tactics it's mostly just squads going for the next flag at their own pace.
So in that kind of playing enviroment where there isn't a lot of co operation between squads it doesn't seem fair to me that some get the advantages while others just have to make do.
Please try to bear in mind the game we are playing to represent the reality of a battlefield here. You have 64 complete random punters scattered across a huge map that are supposed to represent two armies it doesn't help if your army's entire sniper force is waltzing about the battlefield doing their own thing and it's what I see happen alot. I see sniper squads of 3 or 4 guys camping it up for the whole round more than I see a sniper with a spotter in a squad of 6 guys supporting his team mates. I would really like to see more of the latter.
Thanks for the reply Eggman I'm glad to see the changes you are making but I was wondering if it's possible to actually tie the time delay to that particular player? I understand you don't want to punish good players and
I understand that in theory it would be great to have this sniper squad working for your team but in truth there is a way this mod was intended to be played and then there is the way it's actually played by the public.
Don't get me wrong there is a tremendous amount of teamwork in it but in reality it rarely goes above the squad level. I have only had a few rounds where I've had a really good commander who can maintain control and order in the team. The rest of the time it's mostly my squad while the others are doing their own thing. There's not a lot of co operation or tactics it's mostly just squads going for the next flag at their own pace.
So in that kind of playing enviroment where there isn't a lot of co operation between squads it doesn't seem fair to me that some get the advantages while others just have to make do.
-
Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
-
ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
As far as inter squad teamwork goes us the chat and think about where they are going in relation to where you are.
There are many games where no communication exists between squads but they still display teamwork.
That is because exp players can see what is going to happen next and get in position for it.
There will always be loners and goofball squads and it's pure luck that sometimes all of those come together on one team.
But as real as PR is, it's not real and you can always go to another server or wait for some new players to join and the game will play much differently.
The people I feel sorry for are those who aren't in GMT to GMT-5 and have schedules that prevent them from staying up all night playing.
There are many games where no communication exists between squads but they still display teamwork.
That is because exp players can see what is going to happen next and get in position for it.
There will always be loners and goofball squads and it's pure luck that sometimes all of those come together on one team.
But as real as PR is, it's not real and you can always go to another server or wait for some new players to join and the game will play much differently.
The people I feel sorry for are those who aren't in GMT to GMT-5 and have schedules that prevent them from staying up all night playing.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
-
SGT.Collado
- Posts: 704
- Joined: 2006-11-22 14:14
-
Apheirox
- Posts: 290
- Joined: 2005-11-13 07:21
Welcome to PR!
The reason some of the veterans are a bit grizzled at your post is there ARE some real problems with particularly the sniper. It is very frustrating when you are trying to get a sensible squad going and you ask for squadmates to be useful classes like medics, support machinegunners etc to find that they have instead picked sniper and marksman kits - and this on a map where visibility is limited to 100 metres.
The reason some of the veterans are a bit grizzled at your post is there ARE some real problems with particularly the sniper. It is very frustrating when you are trying to get a sensible squad going and you ask for squadmates to be useful classes like medics, support machinegunners etc to find that they have instead picked sniper and marksman kits - and this on a map where visibility is limited to 100 metres.
-
OneNeutrino
- Posts: 1
- Joined: 2007-06-25 06:11
-
Wolfe
- Posts: 1057
- Joined: 2007-03-06 03:15
There is no need to add more sniper rifles because nearly every gun fires as accurately as a sniper rifle which to me feels a bit unrealistic; the only real difference is zoom ability and for those who pixel shoot (and there are many), any soldier with a standard issue gun can run, take a knee, and head shot you with superior accuracy even at long ranges. It's very frustrating.
I wish that accuracy could be reduced a bit more, especially with single shots at long range. At least it would make for more prolonged and exciting fire fights instead of short 1v1 single shot shootouts.
I wish that accuracy could be reduced a bit more, especially with single shots at long range. At least it would make for more prolonged and exciting fire fights instead of short 1v1 single shot shootouts.
-
Bowskill
- Posts: 96
- Joined: 2007-06-23 11:10
Marksman for USMC is very powerful IMO, when I was sniping with the M14 I was getting 1 shot kills every time from long distances, but as a sniper on GB it occasionally took 2 shots to kill at much shorter ranges. This isn't a nerf cry, just an opinion from what I saw (or thought I saw anyway).'[R-DEV wrote:eggman']There is also a marksman kit available which while not quite as powerful as a sniper kit can offer similar play attributes.
But, the normal USMC kits all have the same weapon, and it doesn't have full auto, which kinda sucks, giving a few kits such as medic and light AT an M4a1 with iron sights would be nice, again IMO.
Love the mod though, great work.
-
Long Bow
- Posts: 1100
- Joined: 2007-03-21 14:41
To the original poster the whole reason you are getting flack is this style of question happens on a weekly basis. Regularily new players download PR, play it and then ask how they can get the sniper kit more often, tell us they are a "good" sniper, could use the kit to help their squad..... the list goes on. It just gets a little old seeing the same type of question, don't take it personally. The PR community is great but there is a bit of a ideological learning curve with it.
For me I usually request the marksman kit over the sniper kit if I ever feel the need for scoped firepower. The marksman role suits my style (sticking with squad) better and I find is more usefull to my squad reaching it's objective.
For me I usually request the marksman kit over the sniper kit if I ever feel the need for scoped firepower. The marksman role suits my style (sticking with squad) better and I find is more usefull to my squad reaching it's objective.
-
ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10

