Page 2 of 2
Posted: 2007-06-25 22:13
by milobr
Lampshade111 wrote:I find long range firefights rather boring so I use cover and flank the enemy to get close whenever possible. Most firefights take place at rather short ranges in real life anyway.
Not really, I suppose. I think 90% of firefight war footage I've seen, including WWII, Bosnia, Chechenya, Iraq etc, were taken in longer distances, about 300 meters and so.
Posted: 2007-06-25 22:13
by Lampshade111
AOD_Morph wrote:Average distance for a firefight IRL is about 200 meters.
In urban combat its about 60 meters.
Forgot where i got these numbers, but try to take my word it was a good source
If I recall assault rifles were developed after it was realised that the majority of firefights took place at ranges less than 200 meters. I don't know about an average range however.
Of course it all really depends on the terrain. In deserts the distances will be longer but armor and airpower tends to own the battlefield there.
Posted: 2007-06-26 00:56
by CodeSpartan
All I've seen of combat is videos of Iraq from YouTube, and a common comment left by uninformed people is "lul wtf r they shootin at" because the range of the fight is far enough that you can't really see the enemy on video.
Posted: 2007-06-26 01:22
by Lampshade111
Well usually the cameras are not there for the up close stuff. What you usually see videos of is longer range suppressive fire.
Posted: 2007-06-26 07:46
by Bowskill
{GD}Ghost wrote:Are you telling me that none of the basic rifleman kits are iron sites only?!
I am a hardcore believer in iron sites and have learned to use them well even at longer distances. Yes, it takes a bit more skill than relying on a scope. If this is true, is this not a step away from realism? From what I know, a normal rifleman squad is not issued scopes unless one or two of them are designated marksmen.
With the British military, I'm pretty sure that
all soldiers in a combat role are usually issued SUSATs (4x magnification). It is only soldiers in a mostly non-combat role that have iron sights.
Posted: 2007-06-26 07:54
by Rambo Hunter
I think he means when they have to clear houses with insurgents in it. I remember one Shootout! episode where a squad of marines were in Fallujah and they had to take a block of houses with insurgent in all of them. I'd call that short range engagements
Posted: 2007-06-26 14:44
by Long Bow
I have found the opposite, I find the fire fights in the beta last longer. The fact that you can see so far away makes the initial shots fired usually take place at longer distances then 0.5. Add to that the fact that you have bullet drop now and tighter squads (more guns returning fire) you face more shots fired before a kill. For sure the scopes give the rifleman an advantage but the fact that all armies use this and in-game everyone has the opportunity to use rifleman means no one is at a disadvantage. Sure the insurgents and militia don't have easy acces to them but thats part of the fun. Mind you all militia officers get an SVD and each ammo dump usually has an SVD allows them to engage at range as well just to a lesser extent.
For me the new view distance and scopes work well together to enhance the firefights.

Posted: 2007-06-26 15:01
by Gaz
Guys, your IW is for section/squad level assaults. SAWs etc are there as squad support weapons, which are for suppression.
Engaging someone at 400-500m with your IW still has the same effect to a lesser extent. They sit it out and die, or run for cover. Being on the receiving end of a SAW doing the same thing makes you brick it.
99% of modern military forces issue their Infantry troops with sights to varying degrees. British Infantry soldiers all get the L85A2 with SUSAT x4 optical sighting system. Support personnel (medics, engineers etc) are issued with ironsight L85A2s. During every soldier's basic training, they are all taught how to shoot with ironsights before using the SUSAT, as it teaches them the skill behind marksmanship, and that it's not all point and pull the trigger = hit.
I love the firefights in 0.6 currently.
Posted: 2007-06-26 19:18
by CAS_117
M-16 still has pretty high recoil I think. And scopes are standard issue.
Posted: 2007-06-27 01:57
by HABO3
AOD_Morph wrote:Average distance for a firefight IRL is about 200 meters.
In urban combat its about 60 meters.
Forgot where i got these numbers, but try to take my word it was a good source
what the hell is that based on? In the jungle the engagement distance can be less than 10 feet, in a house the distance can also be the same, in the open desert the distance can be over a mile with a sniper rifle. It all depends. All I know is that I'll be using a shitload of smoke grenades because sittin back and sniping with assault rifles is boring, I'm not a rambo but I just like taking the fight to the enemy.
Posted: 2007-06-27 02:34
by Vicktor Vauhn
I think its made the game a bit different, almost less enjoyable at times....
I almost always play medic, and while Ive never been exceptionally great at the mod Ive noticed my K/D has gone even lower at time. being the only one with out a scope definitely puts you at a disadvantage in the fighting.....
Then I realize its project reality....and having the medic not be point, and not acting as as much of a combatant is not to bad of an idea.
I will however most likely be playing medic less. Ill still do it, and I'm sure after screaming for a medic who isn't around Ill be annoyed enough to switch back...but their is now more reason then ever to not play medic.
Posted: 2007-06-27 03:12
by Tartantyco
-If you want to know what distance the average firefights occur at just look at the accuracy range of the AK-47. It was designed with this in mind.