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Posted: 2007-06-27 16:58
by bosco_
Vikingo, I'll stand by your side.

Posted: 2007-06-27 17:04
by Haku
VipersGhost wrote:Word to your motha (vanilla....Ice)... you are the first guy I've seen to suggest the triggers so congrats. I haven't played SF's and I'm not sure if this is totally correct but eitherway it sounds cool if it exists.
Thank you. There are triggers in Special Forces. However, only three Special Forces maps have triggers. May be I can post some videos of the triggers when I get the chance.

Posted: 2007-06-27 17:05
by VipersGhost
Yeah do so.

Posted: 2007-06-27 17:14
by El_Vikingo
You know what makes searching so hard?

Topic titles such as this one.


Scripted events would be very repetitive unless the mapper makes an effort by placing more than one around the map.

Please don't go into scripted nuclear explosions.

Posted: 2007-06-27 17:22
by LtSoucy
can i tell u something before telling them something READ THE WIKI AND ANYTHING ELSE U CAN! And also in ur mind what does the title "Project Reality" mean? Zombie mode come on! for god sake the word "Reality" should mean something! And welcome i hope i was not mean above just telling u a few helpful advice and here is another dont ask about FASTROPING u will become a DEVs worst freind. All underlined stuff goes for the following post's of mine 2.

Posted: 2007-06-27 17:22
by Thunder
Haku wrote:Thank you. There are triggers in Special Forces. However, only three Special Forces maps have triggers. May be I can post some videos of the triggers when I get the chance.
i can only think of 2
the lifts in on the Russian/rebel map with the rocket pad
and the gates on the SEAL/MEC SF map on the island

whats the other one

Posted: 2007-06-27 17:23
by bosco_
^
Lift on the aircraft carrier (Iron Gator)

Posted: 2007-06-27 17:23
by LtSoucy
The US wear suits.
What in other maps they dont wear anything? Ohg who was talking about some sex type mod for BF1942. Did u coem form them?

Posted: 2007-06-27 17:31
by skijumper
Ohg who was talking about some sex type mod for BF1942. Did u coem form them?
cmon soucy, give the guy a little slack :p

Posted: 2007-06-27 17:32
by Thunder
'[R-PUB wrote:bosco']^
Lift on the aircraft carrier (Iron Gator)
*shudders* that map was horrible.
it could have made a nice map for a mod though.

Posted: 2007-06-27 17:33
by Desertfox
El_Vikingo wrote:Oh god, give me strength.
lmao! I cant stop laughing (At your post not the OP :P ) Somehow I knew you were going to post :p

Posted: 2007-06-27 17:35
by Rhino
for the love of god!

Posted: 2007-06-27 17:38
by youm0nt
'[R-MOD wrote:Thunder']*shudders* that map was horrible.
it could have made a nice map for a mod though.
*Project Reality* Haha, j/k

Posted: 2007-06-27 18:03
by Brummy
1. Dynamic Maps - Choose weather, day/night/, winds, etc.

Just play different Maps with different weather/time

Kashan - Blue Sky with clouds
Most Maps - All foggy

Bi Ming - Night (Not weather tho, but you know what I mean)
Most Maps - Day

Also, maybe it's useless but I'd like to see a morning map with a real 'FOG' effect, View Distance like 70m.. It would require real communication between squads :D

Posted: 2007-06-27 18:03
by bigmoose332
Dont worry haku, we're actually nice guys :D (in fact, one the reasons PR is popular, is because of it's friendly and active community ;) )

I'll speak for some of the guys here, a lot of people (who have been here a lot longer than I have) have worked hard to get this community, game and the ethics involved to a really cool level - they're just scared something will mess it all up for them.

I say give it a week or two before you start suggesting things, ya know? You may just discover some more (no offence buddy!) useful suggestions, and maybe some improvements on your already suggested ones.

I can't wait to see you on the servers mate, PM me up when you get going. Or add me on Xfire (cneb3000).

Good luck, as we say!

Bigmoose

p.s. I nominate myself as the 'PR Begginer welcomer... guy'

Posted: 2007-06-27 18:05
by bigmoose332
EagleSquadron wrote: Also, maybe it's useless but I'd like to see a morning map with a real 'FOG' effect, View Distance like 70m.. It would require real communication between squads :D
I always thought operation ghost train was a bit like that, imo :)

Bigmoose

Posted: 2007-06-27 18:18
by OiSkout
For a second I thought I went to the HL2 mods forum.

But zombie mode is not the secks, but is secks. GIMME GIMME GIMME!

Posted: 2007-06-27 18:20
by Outlawz7
VipersGhost wrote:Word to your motha (vanilla....Ice)... you are the first guy I've seen to suggest the triggers so congrats. I haven't played SF's and I'm not sure if this is totally correct but eitherway it sounds cool if it exists.
We got triggers in 0.6 on Op Ghost Train. You have to open the Tunnel CP doors by pressing E.

Posted: 2007-06-27 18:22
by Outlawz7
El_Vikingo wrote:You know what makes searching so hard?

Topic titles such as this one.
Dont worry, just search for "awesome suggestions", Im sure that will turn up a lot of stuff :lol:

Posted: 2007-06-27 18:54
by Crusader09
About that whole zombie in the cities idea. I bet the military would think it best as to drop a nuke on the city to save lives and perminantly rid the undead with radiation.