TF6049 wrote:And, if EA offers, say No. You know what happened to the Desert Combat team...
Yeah, after BF2 was released they disbanded from EA and
created a new company that is developing Frontlines: Fuel of War.
The most cost-effective route to develop Project Reality as a
stand-alone game will require the creation of an engine on
our (Read: the coders') own. Of course, even this can be
costly. If they don't have the knowledge required, books and
training can be expensive. Then there is the amount of free
time available.
Assume they only have four hours of free time after work
to do what ever, such as family time. If they only write say,
100 lines each on a good day, then we could see a mediocre
engine in maybe a decade or two, assuming that the profound
Eggman
Thursday
Drinking
Principle (ETDP) doesn't come
into play.
If it does, God help us all.
That's why, as I'm sure many others have said, let's just
stay with the current engine until the Devs are ready to
move on to a different one, or make any big changes such
as creating their very own tactical simulation.
Synopsis:
- The cheapest route would be to make our own engine.
- That route would still cost money.
- Sticking together as a Mod Community is best for now.