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Posted: 2007-07-03 01:40
by Optix
BeerHunter wrote:Nope. I'm Canadian living in northern Alberta but am associated with a fine group of elderly gentlemen gamers called CoFR.
LOL! For some reason I thought you were Australian...
Posted: 2007-07-03 03:23
by system
I HATE high pings. 30 is what I usually play with, it drives me nuts after 70.
Posted: 2007-07-03 03:31
by tekkyy
I am in Australia too. Its tough getting good broadband.
My ADSL syncs at about 4512/384 kbps.
But at whatever bandwidth all European servers are still out of reach for me.
(300+ ms)
Avaliability of Aussie servers almost dictates which mod I play.
Posted: 2007-07-03 06:07
by Wasteland
Well, the optimum ping would be 100, IIRC, due to BF2's strange and irrational hitbox messing anti-lag coding.
Posted: 2007-07-03 11:52
by tekkyy
talk of that, wasn't there some reports of worse performance with lower ping due to the code catering for certain x ms ping?
along with all those network parameter tweaks to "fix" it...
Posted: 2007-07-04 15:59
by Buzz
I think that ping as a medium impact on the gameplay.
I live in Canada and will often play on UK servers as there's not many
frequented North Americain servers. I dont see much difference with a ping around110/140.
The real problem is much more about how the server itself perform.
Right now I see that most busy servers run on 64 players and thats
the real problem.
BFproduct always had performance problems with 64 and in fact the only reason why there is 64 players possibility is that they promise it (part of there markething politics).
64 server: always experience problems after a while,
makes new players think that its the mod that brings lagg...
prevent from finding ''hackers'' as your never sure if its the server
or the hacks that cause problems. Limit the number of busy servers:
I would personnaly prefer to see twice the number of 32 istead of 1/2
of 64. And i think that the teamplay is usualy more present on smaller
servers then on big 64 public...
So ping isnt that much of a problem when you play on 32/40 players servers.
Imho
Posted: 2007-07-04 17:20
by Wasteland
tekkyy wrote:talk of that, wasn't there some reports of worse performance with lower ping due to the code catering for certain x ms ping?
along with all those network parameter tweaks to "fix" it...
http://www.youtube.com/watch?v=rSA4qFyUwtg
Posted: 2007-07-04 17:46
by Outlawz7
I usually like 50-64 servers, because theres always something, you can do, without being noticed.
On a small 20 server, you cant really go around and sabotage the enemy main, like you can in huge servers, because everyone else is occupied

Its also good, because you will always find something to shoot, rather than small servers, where its all needle in a hay stack...
Well, thats my opinion...
Posted: 2007-07-04 17:47
by Balrog-
Hmm, usually it depend of server location..I always play at 64 servers and Sometimes my ping is under 50 or over 200 and its still playable..
Posted: 2007-07-04 22:37
by AtomicBong
Anything below 50ms could be considered very good in PR. During tournament battles i'm at a steady 180-200ms, which is acceptable but far from optimal. As long as pings are within 200ms range, i see no real disadvantage for me. PR reward those who think ahead and choose when and where to commit. Some games/netcodes, allow you to strictly rely on lightning quick reactions and accurate mouse handling to have an edge. In those type of games, update-rates and responsiveness in all parts of your system is very important.