Keep it easy and simple... thats what i wanna say everytime when i read something like this.
True, the idea is good BUT the rule is to complex and the implementation into the mod might be to hard. I just see everytime that many have good ideas but they are just to complicated. Mostly a quite simple feature/idea is better to understand & play.
Back to my idea of the airspawn:
These rules controlled spawnpionts like rallypionts, spawn vehicles, bunkers and firebases where u might spawn - every spawnpoint has its own rules/characterisitcs. Why?
Its confusing, its not logical and unrealistic.
A airspawn would be very easy to implement and to understand.
At the map airport we have a airspawn at the beach and its working fine...(if the brits could spawn at a higher altitude - cause spawnraping it quite easy now).
And i mean, isnt it very realistic to arrive as a paratroop instead of as a "backpack guy"?
Even the problem that a player has to walk a long time cause his squadleader wasn't able (or even to stupid on a public server) to set a good rallypoint would be history... you just would spawn and decide if you skydive stealthy into the action or onto a rooftop or just somewhere in order to flank the enemies.
Defending and attacking important areas would be more realistic and the map could be played at every location.
Try to imagine that everyone is just spawning in a AC-10 Hercules (which is invisible of course if u just spawn in the air^^).
Spawning in troop-vehicles like a APC is unrealistic too.
Mostly it is used for spawning behind the enemy lines as long as its not destroyed which happens quite often cause the rest uses this "important" vehicle to fight against tanks.
Getting a crewmans kit when you spawned at a vehicle is impossible sometimes too.
And last but not least some crewman are just driving without any stop - and everyone knows what happens if you get out of a driving vehicle^^.
Rearming at a firebase possible and realistic... but able to spawn at it? Thats a nice idea to push the gameplay but unrealistic in many aspects - sorry.
Does anyone think that the commander will be more powerful in 0.6?
yes he will be - but only if he'll
explain over and over again how these assets can be built by the other players.
If u wanna have the optimum of defence at a flag your veteran squad just has to built as many assets against these "public noobs" and kick their asses.
I mean PR has a slight aftertaste of a 2 class game:
The rookies and the privileged veterans.
Guess what everyone will be when hes playing this complex mod the first time.
I'm sorry that i've to say it, but some/many players and community members are unpolitly and impatiently to the newcomers.
Besides, what will happen when a new serveradmin trys to set up a server?
I am a admin and started one of the first german ABR servers with pr 02anthing - it was a hell of a job to get it work properly. Right now we are using even more stuff in order to run a good server.
Then try to imagine that a newcomer admin will not be proper informed about the wiki and the board... he just got the DL-links ... AND hes not able to speak and write english well.
With this coming licence feature of 0.6 and the complex rulesystem
PR got even more artificial/selfmade logic barrieres.
I know that i've to read a manual if i wanna play a simulation or anything else which is quite difficult to handle. But i can't read any information advice when i load a pr map

Just a advice to read the wiki would be good start..... which might be a nice interim solution.
I mean this mod is getting more complex and we & the devs should realize that we may dig our own grave if we make PR to difficult to play for all these players who dont have so much freetime, language skills, admin-know-how to get into this mod in order to administer, understand and play it well although these newcomers are skilled and willing to play well.
And by the way (it should be a new topic and not discussed here now) the admin is to powerless!!!
Hes not able to see any name(tag on a map) in order to judge over smacktards. Thats the biggest barrier for me as an admin!
In my opinion this mod lost much fun factor cause its getting more complex and in the meantime its getting more unlogical barrieres (ingame and "outgame") and for this reason its getting more unfair to pr newcomers.
Didnt understand anything or at leat one point... come into our teamspeak and discuss with me... in german^^ (81.209.167.157:8767 PW.moinmoin)
I mean i try my best to explain myself, but these detailed ideas of a slight change of these pr rules are quite difficult to explain... and im still at work and writing this text along the way
And again:
this critisim should be meant constructivly.
THX