You can only fly the Frogfoot and Harrier on proving grounds. The others don't work for some reason. Also you need to be on MEC if you want to fly the Osprey.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
when your just taking off (after waiting 23273862135276 minuites for engines to warm up) the lil bird will start to rock slight, when it does this pull the mouse back (make sure u do it in straight line though because u will tip on ure side) this shold stop u going head first into the carrier or sea
Also, what I would suggest is other than at takeoff, you should rarely be using 100% throttle with the choppers. Once you're airborne, 40-60% is usually enough to keep you going at a good pace.
When you bank hard, if you ease off the throttle just before turning then feed back in the power sharply as you turn, you should snap around a lot faster than by simply turning through at whatever throttle level you happened to have when you turned in.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
I do that for bank turns (except I use KB). Drop the collective (figuratively) when I start the turn, then raise the collective when I need it again (don't apply it, then take it off, then apply it. This won't be of great use in getting a good technique.)
I can fly at 100% power in straight and level flight. As for controlling my IAS, doesn't matter; go fast and low.
Btw, on landings, don't hover the helicopter and try to land on a dime (unless it's surrounded by obstacles). Come in, let the power off about 300m from the LZ so that the helicopter gradually descends. When you're about 20m away, pull back on the cyclic (not sharply, just a little back pressure) this will drop a huge bulk of speed off and make you drift back a little (so don't hold it for too long).
Taking off is pretty much the same. Climb gradually, get a good lookout of the area ahead and then you can do one of two things to descend:
1. Decrease the cyclic fully and descend at a reasonable speed to a lower, safer level.
2. Keep cruising/full power on and tilt the nose forward so that you speed towards the ground, anticipate the height by 50ft, pull up 50ft before the intended height will be reached. Then level off, set cruising/full power.
I do method number 2. You descend at a faster rate and maintain your speed, although if you don't pay attention or keep control you'll crash. End of.