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Posted: 2007-07-07 11:31
by bigmoose332
Colfax wrote:tried this on proving grounds and i couldnt fly some stuff and when i had a pilot kit it kept saying i didnt and killing me
Am i missing something here? I can't fly a lot of the jets?
I
THINK thats something to do with the team you're on. i.e. the jets aren't set up for your team or something.
I think I read that somewhere a while back..
Bigmoose
Posted: 2007-07-07 11:48
by Bob_Marley
You can only fly the Frogfoot and Harrier on proving grounds. The others don't work for some reason. Also you need to be on MEC if you want to fly the Osprey.
Posted: 2007-07-07 12:37
by Slap-a-pigeon
when your just taking off (after waiting 23273862135276 minuites for engines to warm up) the lil bird will start to rock slight, when it does this pull the mouse back (make sure u do it in straight line though because u will tip on ure side) this shold stop u going head first into the carrier or sea
good luck matey
Posted: 2007-07-07 17:35
by eddie
Or alternatively, wait for the engines to fully warm up... then the Littlebird will just rise into the sky.
Posted: 2007-07-07 17:44
by Masaq
Like a dove, only noisier.
Also, what I would suggest is other than at takeoff, you should rarely be using 100% throttle with the choppers. Once you're airborne, 40-60% is usually enough to keep you going at a good pace.
When you bank hard, if you ease off the throttle just before turning then feed back in the power sharply as you turn, you should snap around a lot faster than by simply turning through at whatever throttle level you happened to have when you turned in.
Posted: 2007-07-07 17:55
by eddie
I do that for bank turns (except I use KB). Drop the collective (figuratively) when I start the turn, then raise the collective when I need it again (don't apply it, then take it off, then apply it. This won't be of great use in getting a good technique.)
I can fly at 100% power in straight and level flight. As for controlling my IAS, doesn't matter; go fast and low.
Btw, on landings, don't hover the helicopter and try to land on a dime (unless it's surrounded by obstacles). Come in, let the power off about 300m from the LZ so that the helicopter gradually descends. When you're about 20m away, pull back on the cyclic (not sharply, just a little back pressure) this will drop a huge bulk of speed off and make you drift back a little (so don't hold it for too long).
Taking off is pretty much the same. Climb gradually, get a good lookout of the area ahead and then you can do one of two things to descend:
1. Decrease the cyclic fully and descend at a reasonable speed to a lower, safer level.
2. Keep cruising/full power on and tilt the nose forward so that you speed towards the ground, anticipate the height by 50ft, pull up 50ft before the intended height will be reached. Then level off, set cruising/full power.
I do method number 2. You descend at a faster rate and maintain your speed, although if you don't pay attention or keep control you'll crash. End of.
Posted: 2007-07-07 18:03
by youm0nt
bigmoose332 wrote:I THINK thats something to do with the team you're on. i.e. the jets aren't set up for your team or something.
I think I read that somewhere a while back..
Bigmoose
Yup, that's part of it. I changed the init.con for the map to have USMC and PLA. Those two teams can pretty much use all vehicles.
Posted: 2007-07-08 21:46
by thepalerider
Type in console "sv.NumPlayersNeededToStart 1" needs those caps to work and make a squad so you can get pilot kit.