Posted: 2005-11-08 05:43
BuMp..
Any further opinions on this topic? Or are we all out? Any developers got any comments?
Any further opinions on this topic? Or are we all out? Any developers got any comments?
Yea. Agreed. Its like chopper boxing matches...Rather ignorant if ya ask me. Not realistic in any way shape or form...Figisaacnewton wrote:I say go for BF2 esque physics modified so helis arn't so nimble, and touch up the whole throttle thing.
of course, the biggest fix would be to make it so we dont have attack helis shooting at each other in midair ballets as is such that happens in retard balanced bf2, where every vehicle is ballanced by its clone on the other side.
So it's kinda like the clutch in a manual car? As in, going full throttle, and adjusting the clutch to adjust the torque applied to the wheels.GRB wrote:Each chopper has two engines. Each engine has a POWER lever. Full power means each lever for both engines all the way up. The blades spin at a high enough speed at full power to generate enough lift to keep an airborn helo in the air, but not lift it off the ground. Then you have a third lever which controls the rotor TORQUE. Increase the torque on the blades and vuola, you have lift and you can leave the ground or tilt forward and go very fast.
The less power comming from the engines, the less torque that can be applied to the blades. At full power, torque is the main "throttle", if you will, for increasing and decreasing speed and altitude.
If you're talking about physics, dude, that is PHYSICALLY impossible.toast wrote:I think the lessons to be learned here are to produce realistic chopper flight characteristics. This means momentum, weight and inertia. DC got much of this right, but failed in the reality of how choppers fly.
I recall one person testing out the choppers in Microsoft Flight Simulator. He applied an attack chopper add-in and put it on minimum simulation mode. He said it handled more like the BF2 choppers, with much control taken away from the pilot. He then cranked it up to maximum. He said DC was at around 75% simulation mode. Lots of control and constant work to keep it in the air.
For those who don't think choppers are not so nimble that they can't do fast turns and loops, think again. I have seen at an air show, almost 20 years ago now, how a little chopper flew upside down 150 feet from the deck for much of the length of the runway.
Good luck creating fun and realistic chopper flight characteristics.
No it's not more realistic than the DC configuration. If you had anything to do with the real thing you would know that. IN REAL LIFE, a choppers throttle is called a throttle, the collective and the throttle are two different things. Hmm, what do both control I wonder? Unless ofcourse you're speaking about a helicopter fitted with a governer, what does a governor do again?The way they are now is great because they do descend a little while hovering so its not like insta-hover. But even so, the inst-hover is more realistic than the DC configuration. IRL a choppers throttle is called the collective. Basically because its a lever and thats how it works, collectively. If you put it at 75%, it stays at 75% until you move the lever.
No, it's not realistic. I can see some little quirks of how the real things handle, but it has been dumbed down so much it's hazy on to what they were actually going for. A helicopter will not just hover if you bleed the power off, it will start descending. There needs to be an equal force in the opposite direction for this to happen. "Quick stop, quick stop" A flare in other words.So basically how the choppers are simulated now is an assumption that any normal pilot would tell you is pretty realistic. Basically just suggesting that when ever you let off the torque, you simply bringing the lever back down to around 50% for a hover.
Blooody hell! That's a bit steep?As a matter of fact there was absolutely nothing realistic about the DC helos..
No, you will never, ever reduce engine power if you're not entering Auto-rotation. You wanna stall the engine?The only way to get a helo to drop out of the sky like that would be to reduce the engine power. Reducing engine power is usually not something a pilot would want to do because its dangerous and could render the helo unrecoverable if it was to start tilting too far.
No, you wouldn't know what ANY helicopter is capable of.Also, in real life, these helicopters are not as "nimble" as you think. A lot of the manuvers I've pulled off with the BlackHawk, i dont think the BH is even capable of. I think in real life most of the manuvers ive pulled off would have stressed the hydraulics to the point of complete failure as well as twisted some of the aircrafts frame, resulting in a completely non-flyable helicopter, which would act like a DC chopper and fall from the sky like a rock...Lets just be happy we cant have it THAT realistic. Because if it was, then a lot of you would probably not like realism any more..lol.
I had a good laugh. Rotors in the opposite direction? Wow.In order for a helo to do that, it would have to stop its rotors, then have them start going the other direction....By the time the rotors stopped and started up again, Heh, the chopper is already on the ground in a pile of mashed metal...

Thank you, forum commando.GRB wrote:Off Topic..
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Then again...This whole thread is kind of like, shredded... :d uh: