Rifle on your back when not in use

Suggestions from our community members for PR:BF2. Read the stickies before posting.
geogob
Posts: 294
Joined: 2007-03-07 16:36

Post by geogob »

I think 77SiCaRiO77 was pointing out that you already had some weapon "on the player's back".

The ease (and i'm not talking about the validity of it) of doing such a thing - that is, attaching a weapon or another item to the player model - depends on the implementation of an attachment point system in the BF2 code. With UT436 skeletal animations you can attach skeletal models to the player model fairly easily. Matching the player animation is a nightmare though (depends on the animation quality of the player skeletal model).

Not having moded for BF2 (yet), I do not know if such an attachment point system exists. But my intuition would say "no" because BF2 is a class based game and each class use it's own model (and, eventually, animation set). Then again, you can change kits with enemies so that would make a lot of hybrid sets, sot maybe there are attachment points for kit items on a base player model.

I do agree with the point that carrying your weapon on your back during combat is a bad idea. I can see situations where you would carry a rifle on your back during combat operations, but none of these situations happen in PR at this point in development and I'll doubt they present themselves in the future.

The idea could be generalized to other type of equipment though. But that type of eye candy always comes back to one question: How difficult is it to implement it. As a team manager, I would allow resources to work full time on remodeling players and animating them for eye candy. But if you have to redo the models and animations for some reason, the ideas should resurface.

***

On a sidenote, maybe if you want people to listen to your expertise and learn from your experience, it would be nice to reply to their posts in a more polite way; in a way that doesn't put more emphasis on how they are morons for not knowing better rather than explaining clearly and politely why they are wrong. Adding that they have no clue, that their ideas are stupid and retard doesn't really help you gaining respect from anyone, nor does it help the discussion in any way.
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NaZar3TH
Posts: 33
Joined: 2007-05-08 06:12

Post by NaZar3TH »

jeez, some people need to calm down a bit.
Dev said its to hard to do, not worth the time, then its done. Over. No need to get in an argument about it.
Thats why this was jus a suggestion.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

WNxKenwayy wrote:
77SiCaRiO77 wrote: ermmm..... what about :

A. a mine
A. You'd set the weapon down, unless you enjoy being laughed at like an idiot
:lol: Owned.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
applplyr6
Posts: 11
Joined: 2007-07-08 14:58

Post by applplyr6 »

How bout making it easier adding another weapon slot where the guys hands have nothing in them.

Just Trying to Help
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

applplyr6 wrote:How bout making it easier adding another weapon slot where the guys hands have nothing in them.

Just Trying to Help

Why ?
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

I believe itwon't work.

In PR if you run out of mines there will still be a mine on your back.
Run out of rockets? There will still be a rocket on your back.

Therefore I assume you can't change the model you have spawned as ingame in realtime.

Damn, they beat me too it, nvm, at least it's in plain english.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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