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Posted: 2005-11-11 15:35
by GRB
soldier_girl wrote:A guns job is to kill people. how you do it is up to you. as long as it does its job it doesnt matter what you one you use. they are all as good as eachother. what it does depends on the user. a gun doesnt care who holds it. when you kill people dont feel any regret. you done the right thing.
My kinda girl!

Posted: 2005-11-15 07:53
by KillJ0i
Beckwith, i read something quite similar in my psychology classes, and there were two incidents. One, the guy was perfectly fine and adapted to the damage with no probs. The second case is where a guy fell on the rod. He also survived but the rod pushed on his frontal lobe and cause damage before removed. He became a compulsive lier and a kleptomaniac.
Also, at our local war memorial, there is a helmet that is half blown to pieces, as well as the picture of a WW2 vet who survived a flak round that went through the right side of his head. They don't exactly know how he survived, but he did, however he had the side effects of a stroke for the rest of his life (impaired motor function on one side of his body).
As it has been explained to me, there is only one instant kill zone in the human body, and that would be the heart.
Posted: 2005-11-15 10:00
by ECale3
In realistic terms your looking for incapacitation not necessarily a kill. If the other guy is too messed up to shoot back he can't kill you. In game terms incapacitation is a kill. So a shot to the head should be an instant kill in-game. Unless you wanted to nitpick and make incapacition times vary by lethality of the wounded area (aka...heart shot is insta kill, player cannot be revived. Head shot has 80-90% chance instant kill, 10-20% chance of revival. Leg shot 10% critical hit, 90% chance of revival. Etc, etc,etc.)
Posted: 2005-11-15 21:52
by BrokenArrow
id say maybe dealing with a small calibre round to a helmet, 2 shots max. everything else:kill without chance of revival (invluding the second small calibre shot to the helmet.
heart is the same deal, no revive and instant 1 hit kill (assuming the round is strong enough to get through the armor).
Posted: 2005-11-15 21:57
by GRB
BrokenArrow wrote:id say maybe dealing with a small calibre round to a helmet, 2 shots max. everything else:kill without chance of revival (invluding the second small calibre shot to the helmet.
heart is the same deal, no revive and instant 1 hit kill (assuming the round is strong enough to get through the armor).
Agreed!
Posted: 2005-11-15 22:20
by Brentos
How 'bout no revive after you're killed?
Posted: 2005-11-15 22:47
by BrokenArrow
well personally i think the revive feature is a good one. it increases teamwork unimaginably. go back and play a bf'42 game, even a game as good as FH and you really notice that adding some sort of medic would add worlds to the gameplay.