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Posted: 2007-08-04 00:15
by Hfett
[R-DEV]IronTaxi wrote:had a look at this yesterday...will have some feedback later today..
doesnt look very dawnish though...seems like night to me...
well we can have a look anywya..cheers
maybe my monitor is too bright, on my Work, the map is dark, on my house(where i use the editor) it looks like dawn
But that can be changed easily =)
Once i finish placing the statics i can send you the editor files
Posted: 2007-08-25 20:43
by Hfett
Posted: 2007-08-25 20:46
by ReaperMAC
SImply Awesome!!

Posted: 2007-08-25 21:00
by Rhino
going by memory as i aint going to watch it again and post on each time i see a bug,
1. you need to fix your fog / lighting, when you where parachuting in you could easily see the view distance drawing area....
2. your glow/dynamic lights aint working to well, probaly just BF2 and its ways but would look into fixing them, with the areas they are lighting and the "glow" you get on your screen from them.
3. looks like you are using the old ship model, matt made a new one.
4. ship dosen't look too realistic with how the crates a laied out and with the crane etc on it... also find some other way to do the ramp onto it, a gravel lift thing dont look too good.
5. you got enouth "door breaching" in your map? most CP areas looks to be in some sort of cave/mine/underground thing that you need to blow a door or w/e open to get into it.. will get very repetive if players need to keep on doing it.
6. rocks going though concrete = tacky, where have you seen that in real life?
7. the mine area you have looks almost the same as the one on qwai, think of something diffrent...
think thats all, not going to comment on some stuff like the static plane in mid air...
Posted: 2007-08-25 22:36
by Hfett
'[R-DEV wrote:Rhino;468273']going by memory as i aint going to watch it again and post on each time i see a bug,
1. you need to fix your fog / lighting, when you where parachuting in you could easily see the view distance drawing area....
I need to match the fog with the sky collor, i will do that
2. your glow/dynamic lights aint working to well, probaly just BF2 and its ways but would look into fixing them, with the areas they are lighting and the "glow" you get on your screen from them.
I will see what i can do
3. looks like you are using the old ship model, matt made a new one.
I dont have acess to that new model yet
4. ship dosen't look too realistic with how the crates a laied out and with the crane etc on it... also find some other way to do the ramp onto it, a gravel lift thing dont look too good.
A friend that work with ships will help me out to get a decent layout for the ship (he said also that the crates laied this way aint realistic), i will wait for the new ship model before working on the ship
5. you got enouth "door breaching" in your map? most CP areas looks to be in some sort of cave/mine/underground thing that you need to blow a door or w/e open to get into it.. will get very repetive if players need to keep on doing it.
Actualy i made this map for some game mode like Insurgency but for militia, so the fight would happen on diferent places every round
6. rocks going though concrete = tacky, where have you seen that in real life?
I will fix that
7. the mine area you have looks almost the same as the one on qwai, think of something diffrent...
I will change that layout, actualy the idea did came from qwai, but i will try something else
think thats all, not going to comment on some stuff like the static plane in mid air...
I wont be mad if you dont like it
i apreciate the feedback and will try to make the map better with your sugestions

Posted: 2007-08-25 23:32
by GeZe
Looks very nice.
One thing though, it needs to be WAY lighter. The map is called "Dawn", not "Night".
It needs to be like 2-3-4 times lighter.
Posted: 2007-08-25 23:46
by 3===SPECTER===3
Great great map Hfett... really unique and inventive like Al Bashra was when duckhunt first made it. Loving the parachute spawn point, don't take that out, no matter what Rhino says. I also love the fact that it will be insurgency gamemode. The underwater caverns and water ways and jungles and caves are awsome. However I too think that the map should be lighter since it's dawn. Just a suggestion, but the DC1942 map first light has this really cool dawn skybox... I don't know what you can do about that but heres what it looks like.
http://youtube.com/watch?v=U3GdyfLL-L8
P.S. This is just the UbEr 1337 Spec 0ps side of my mind talking, but it seems as if this map would be more suited for the new SAS faction that's being made. But Russia will still be awsome.
I also hope you didn't take out that burning village that was in the 1st vid. That was awsome.
Edit: This might be the map that I'm thinking of:
http://youtube.com/watch?v=PqZXTykRCo4
At about 1:31 you see the skybox... Both are really cool though and fit the dawn theme.
Posted: 2007-08-26 07:29
by Rhino
3===SPECTER===3 wrote:Loving the parachute spawn point, don't take that out, no matter what Rhino says.
the spawn is not my problem, the fact that the plane is "static" is my problem
We have thought of ways to have a plane flying around the map that you can spawn in, but we first need the model of a C-130 or w/e before we can do that.
also if you are planning on a "Dawn" map then you really need to find a nice sky texture first before playing with the lighting.
Posted: 2007-08-26 15:47
by 3===SPECTER===3
[R-DEV]Rhino wrote: We have thought of ways to have a plane flying around the map that you can spawn in, but we first need the model of a C-130 or w/e before we can do that.
Yea i remeber FH1942 had a mobile spawn in an C-47 Skytrain on some maps and it worked real well. All you would need is the model you specified. But there's gotta be some BSS mod out there who has a workable model like this?
Posted: 2007-08-26 18:30
by GeZe
The Russians would not be using a C-130.
The plane on the map is actually a Russian plane. The only problem is that it has the nose open. Antonov it's name was.
Posted: 2007-08-26 18:31
by PARTYzan_RUS
For Russian forces
Il-76 or
AN-124 will be cool
Posted: 2007-08-27 21:54
by Hfett
Posted: 2007-08-27 22:04
by GeZe
!F*CKIN AWESOME!
(only thing, trees have to be straight up/down, ask iron or rhino for the fix)
Posted: 2007-08-27 22:10
by Hfett
It is an easy fix

i just need to check what setting i need to make on the overgrow and generate it again
Posted: 2007-08-27 22:20
by GeZe
[R-PUB]Hfett wrote:It is an easy fix

i just need to check what setting i need to make on the overgrow and generate it again
Ah, good. It looks great

post a download so I can check it out this weekend.
Posted: 2007-08-27 22:38
by Hfett
Ok, but many parts of the map are not ready, need to change the mines, fix some details, add static's to the caves, change the whole cargoship, change the small villages wich probably dont fit the map anymore, and make new ones at those places
Posted: 2007-08-28 05:42
by Ironcomatose
nice
Posted: 2007-08-28 06:33
by SethLive!
wow! great work hfett! liquid sex!
Posted: 2007-08-28 16:49
by PlayPR!
Wow, that is so awsome how you actually have to jump out of the plane instead of magically being in the sky.
One thing though, are you able to place a "static" sound that plays over and over up in that plane? Becuase if you could use the sound from the supply drop, when the C130 can be heard flying overhead.
Posted: 2007-08-28 22:11
by Hfett
yeas, i can place a static sound
Another video, showing what i did to the "amazon" like village, i replaced it with this one(much more realistic)
http://br.youtube.com/watch?v=je4-JhrgUq0