Posted: 2007-11-21 07:36
LtSoucy its already in v0.6 on all soldiers but in v0.7 it is just more refined, easier to see too.
This is an excellent suggestion! I'd go a step further and set up some whispers, so that TC to driver comms were on a whisper, that way the SL can still talk to all hands over the general channel, but in-tank comms were via the whisper. The TC needs to set a whisper to the gunner and the SL. Whispers take a little time to set up, and a little practice to use them effectively, so don't do it the first time in a battle. Muting has one major draw back, should you end up not in a tank (long spawn time, loss of tank spawn) you won't have to alt-tab out to unmute the rest of your squad.KingKong.CCCP wrote:Yet, I would recommend all the gunners in a Tank squad to mute everybody except their driver.![]()
Also, Sl should mute other gunners (not his own, of course).
Other drivers should talk/listen only to theirs gunners and SL.
This is the best example yet. At least this is what u learn @ Ft. Knox but like posted earlier in the heat of the moment it comes out a little jumbled. That's perfect for gunnery though. Man I miss Table VIII. Anyway back to the game I don't think we have to say exact fire commands as long as you identify the target's location and fire that is all. As for the driver just have him practice with his crew so that he knows all of the action on drills before time so that the TC and gunner can just focus on enemy contact. If need be give him some direction but a crew (TC) shouldn't have to control their driver....that's in or out of the game. Hope I was of some help.Hairysteed wrote:I've found out that commands used in the tank sim Steel Beasts work quite well in PR. These are also the commands used by the US Army tank crewmen
When either the TC or the gunner spots an enemy unit he/she immediately shouts:
"Tank!" - Main battle tank
"PC!" - IFVs, APCs, Armored cars, vehicles with light armor
"Troop!" - Infantry
"Truck!" - Wheeled soft-skinned vehicles. Jeeps fall into this category
As the TC calls a target he/she overrides the turret control and slews the gun to bear, making it clear to the gunner what the TC wants the gunner to engage. This is not possible in PR, so the gunner will have to use direction pointers such as:
"Tank, two o' clock!"
To point out the general direction of the target. Usually the gunner can find the target with just that, but if he's off the TC can fine-tune with "Traverse Right/Left!".
Having seen the target the gunner calls "Identified!". In real tanks this is the cue for the TC to relieve the turret control back to the gunner. If the Gunner cannot see the target, or it's unclear what the TC wants him to engage he'll say "Cannot identify!"
When the gunner has identified the target the TC can then issue the order "Fire!". This, however, is not the order to fire the gun straight away, but rather an authorization to destroy the target.
When the gunner is confident he has a clear shot and is about to fire he tells the TC "On the way!". This is to let the TC know he's about to take the shot and is the cue for the commander to stop the vehicle.
The TC will observe the flight of the projectile and tell the gunner where it landed with "Over!/Short!/Left!/Right!/Target!, so that the gunner can readjust the aim accordingly if needed.
Example:
"PC, eleven o'clock!"
-"Identified!"
-"Fire!"
-"On the way!"
-"Target!"
We have one, i compiled it. Some great information here, i will be compiling all the suggestions here into a guide soon, with all the contributing comments credited if you lot would like.OiSkout wrote:Hehe you should simply make communications a general 'guide.'