Posted: 2007-08-03 12:55
I was kind of thinking the same thing. I don't think the mortars should be a clean cut, select the kit, drop it and fire. But I don't think we should take it to the point of excessive complexity. I just think it would be odd that we can have extremley expensive assests like aircraft and armor or even H-AT be something soley the responsibility of a single person with no chain of command. But to operate a mortar you need a commander, commander asset placement, limited kit, spotter and ammo support readily available to operate a much more "basic" piece of equipment.[R-CON]DJJ-Terror wrote:sounds good but, if we overdo things like:
- commander needs to plce tham,
- mortar squad needs to operate them,
- others need to request covering fire,
- commander needs to issue an order
- mortar squad needs to fire (in the meantime mortat squad is getting borred)
.. uff.. too much?
Now again I'm not saying make the mortar kit a non-limited kit. If it was a limited kit, had decent ammo and a spotter (could still blind fire though). If you want to tie it to a commander asset you could enforce a 100-200m radius restriction for placement but I don't know if it's really needed.
Note: There is a guy on here who was actually in a mortar team, think his name is rico11b or something to that effect? He probably would have some extremely insightfull details.