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Posted: 2007-08-05 18:19
by BeerHunter
Done and will advise.. :wink:

Posted: 2007-08-05 20:19
by ArmedDrunk&Angry
DarkTalon wrote:we could all buy alot of stock in EA, might influence them.

Is EA a publicly traded company ?
If so, DarkTalon might have something here.

Posted: 2007-08-05 21:06
by SethLive!
i wish EA would give us the source code...they already got our $50, is it too hard to just to release a little source code? :)

Posted: 2007-08-05 21:07
by Eddiereyes909
ArmedDrunk&Angry wrote:Is EA a publicly traded company ?
If so, DarkTalon might have something here.
http://quotes.nasdaq.com/asp/summaryquote.asp?symbol=ERTS%60&selected=ERTS%60

yep there it is 1 share costs as much as when BF2 came out

but rite now its a bulls market

Posted: 2007-08-05 21:38
by Spartan452
EA is trying to be more like valve, take a look at EA downloader and steam, maybe they will buy up the PR team, then fire them and put their own representatives behind the name of PR!!

fucking EA ******** GOD DAMN YOU!!!!!!!!!!!!

Posted: 2007-08-05 21:47
by eddie
Well they can't buy the PR team if the PR team won't be bought...

Posted: 2007-08-05 21:53
by ZaZZo
*Prepares jihad* :p

Posted: 2007-08-05 22:32
by PlayPR!
Spartan452 wrote:EA is trying to be more like valve, take a look at EA downloader and steam, maybe they will buy up the PR team, then fire them and put their own representatives behind the name of PR!!

fucking EA ********, SPARTAAAAAAA!!!!!!
Is how I think that should have gone...

Ok continue with you're ideas of taking over EA by buying 100 shares 1% at preferably 50 dollars apiece.

Posted: 2007-08-05 22:41
by TF6049
Hey, tell EA that you just want the engine for free. Tell them that you will make the game and that they will get all the profits. The only way to do things with them. :-(

Its a win-win. EA gets more share of the realism FPS market, PR gets more publicity and less hard-code.

Posted: 2007-08-05 22:48
by Eddiereyes909
PlayPR! wrote:Is how I think that should have gone...

Ok continue with you're ideas of taking over EA by buying 100 shares 1% at preferably 50 dollars apiece.

hey where are you awesome ideas :)

Posted: 2007-08-05 22:53
by Ghostrider
BlakeJr wrote:EA has bought DICE so the BF2 engine belongs to EA. In fact I think EA bought the engine before they actually bought DICE.
This is not true. The publisher holds the rights to the name of the game, etc but the source code (BF2 Engine and BF2 application) is property of DICE. Its like what happened with BIS and Codemasters. BIS has the code for Operation Flashpoint, but because of legal stuff (Codemasters hold the rights to the name) they couldnt call it OFP2. So they changed the name and continued to use their own code. AFAIK, its the same between EA and DICE.

Anyways, comercial licenses are NOT free. A license for CryEngine 2 is $50,000+ just to say something. The BF2 Engine is good. The fact that not many 'features' of it are exposed for use to use is another story... and a sad one I must add.


-Ghost

Posted: 2007-08-06 01:51
by Outlawz7
Spartan452 wrote:EA is trying to be more like valve, take a look at EA downloader and steam, maybe they will buy up the PR team, then fire them and put their own representatives behind the name of PR!!
You can't buy, whats not for sale.








Then again, what if they bribe Eggman with beer 'n' hookers? :p

Posted: 2007-08-06 02:04
by pureperversions
Outlawz wrote:Then again, what if they bribe Eggman with beer 'n' hookers? :p
is there enough beer n hookers in the world for that?

Posted: 2007-08-06 02:16
by KingofCamelot
Alex6714 wrote:I think it would be good to try, I mean, what can you lose by asking?
Time and patience, the two things the Dev team needs the most to make a good mod. :razz:

Would rather not waste the time chasing wild geese.

Posted: 2007-08-06 02:23
by Expendable Grunt
I'll call them for you guys and see what I can do (DICE).

EDIT: I sent the following email to DICE. Their number is a Swedish number, and as such I'm sure the charge on it would be HUGE if I where to call it. This letter is a basic outline and I didn't want to sound too businessy :-/
------------------------

To Developers at DICE:

I am a member of the community surrounding the popular Battlefield 2 mod "Project Reality" (http://www.realitymod.com). The mod has been in progress since before Battlefield 2 made the world market. The developers have put a large amount of time and effort into the game, and a good portion of our community is made up of people who bought Battlefield 2 solely to play Project Reality.

There are, however, many issues the developers are having. The biggest one is a lack of source code, and the fact that many good features cannot be added via scripting without access to said source code. While we do not desire to simply "have" the code, we do wonder if DICE is willing do do a license for the engine, and if so, what the cost of such a license would be?

Respectfully,
Michael Eversberg II
PR Community Member

Posted: 2007-08-06 02:49
by Outlawz7
Michael Eversberg II?
Is this a king? :?

Posted: 2007-08-06 02:58
by Eddiereyes909
I want to see what the response for that email is going to be.

Posted: 2007-08-06 03:24
by BlakeJr
[R-DEV]Ghostrider wrote:This is not true. The publisher holds the rights to the name of the game, etc but the source code (BF2 Engine and BF2 application) is property of DICE. Its like what happened with BIS and Codemasters. BIS has the code for Operation Flashpoint, but because of legal stuff (Codemasters hold the rights to the name) they couldnt call it OFP2. So they changed the name and continued to use their own code. AFAIK, its the same between EA and DICE.

Anyways, comercial licenses are NOT free. A license for CryEngine 2 is $50,000+ just to say something. The BF2 Engine is good. The fact that not many 'features' of it are exposed for use to use is another story... and a sad one I must add.


-Ghost
This is a moot point anyway because EA has, de facto, bought DICE. DICE is no more. DICE = EA now.
This, in turn, means that the rights to the engine belongs to EA.

Edit:
In the case of BIS vs Codemasters or what we should call it, the difference between them and EA/DICE is that BIS has continued on as an independent game producer while DICE now builds game under the name EA. ;)