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Posted: 2007-08-06 02:58
by ReaperMAC
Im not seeing the problem Okita (because my graphics aren't high so the picture looks good to me), perhaps circling the portion of the gun would be helpful.

Posted: 2007-08-06 03:08
by OkitaMakoto
ReaperMAC wrote:Im not seeing the problem Okita (because my graphics aren't high so the picture looks good to me), perhaps circling the portion of the gun would be helpful.
Your graphics arent high so the image i linked doesnt show glitches!? Where can I find that graphics card!? :) im kidding, but i still didnt quite get that sentence :)

Here... look for the 1, 2, and 3

Image

1. the sight ring (im not in the military, nor do i know exact terms...just let me help..k?) is showing through the side of the...sight rail..

2. the area just under the wind deviation calculating dealy is also wavy, perhaps even a better example than 1. see how the two pieces' connection is wavy? should be straight across.

3. where you pull the...cocker(tee hee) back, its also wavy. that should be relatively straight... or, curved since that piece is a bit curved...kinda... anyway, funny names aside, thats whats "wrong" in the pic.

Lemme find a normal m16 in game for reference... here:

Image

just refer to the same marked locations as in the above pic and it should be a bit more obvious. i only get this on Kashan(as far as ive noticed) Its not limited to weapons either. BH's have done it, tanks, etc.... all connecting points are glitchy...
Here's the BH on Kashan from tank commander view:

Image
I shouldnt have to point out the glitches graphically, but just look for wavy areas(below and right of minigun and up near rotor), or areas that arent smooth. I always figured it was because PR was pushing BF2 to its limits...

it does it on cold start too. shouldnt be overheating. (dual 2.8 Ghz, x1900GT 256Mb, AND a new cooling fan for the card (runs at like 50-60 when playing PR))

Posted: 2007-08-06 04:11
by ReaperMAC
OkitaMakoto wrote:Your graphics arent high so the image i linked doesnt show glitches!? Where can I find that graphics card!? :) im kidding, but i still didnt quite get that sentence :)
My graphic settings in-game arent set that high so Im not used to all of the detail on the gun :-P

Posted: 2007-08-06 04:16
by Ironcomatose
Im glad to see this is happening to someone else. I though it was just me.

Posted: 2007-08-06 04:19
by LeoBloom.
My m16 freaks out on Kashan Desert but looks normal elsewhere

Posted: 2007-08-06 04:40
by pasfreak
theres a pretty bad one ont hat button looking thing on the m16. look at number 2, then go left like 2 inches.

hopefully the m16a4 model will be all nice n stuff. if not...well, is it DICE or is it not hardcoded?

Posted: 2007-08-06 04:55
by OkitaMakoto
im still just assuming that its just from the game being pushed far... and maybe a personal computer problem... like, only on large maps and if your settings are turned up past your computer efficient level... i mean, i still get like 50 fps on kashan... but maybe just due to the fact that its running so much (even though its running smoothly) it messes up on the models and textures?..

i really dont know much about this stuff... just me typing, really...

Posted: 2007-08-06 09:29
by causticbeat
heh

Posted: 2007-08-06 11:03
by Scarlet_Pimp
This isue i think is something to do with the lighting being on high, once i turned it down there was no problem. I used to also get problems with shadows flickering, this is some thing to do with the vnew view distances, I turned my lightin down or off can't remember which but now i dont have any of these issues.

Posted: 2007-08-06 11:11
by OkitaMakoto
Scarlet_Pimp wrote:This isue i think is something to do with the lighting being on high, once i turned it down there was no problem. I used to also get problems with shadows flickering, this is some thing to do with the vnew view distances, I turned my lightin down or off can't remember which but now i dont have any of these issues.
you mean light settings in the graphics options or map specific?
hmmm, ill have to look into that. I think its on high now, I'll set it to medium or low before I go into Kashan again as a test...

Posted: 2007-08-06 11:14
by Scarlet_Pimp
I turned down the lighting settings from the game options before i joined a server. The 2 maps i played Kashan had the m16 issue and i think the shadow issue and al basrah had the shadow issue.

Posted: 2007-08-06 12:47
by gazzthompson
dunehunter wrote:And "every 1 else"...is it really that much trouble to type one instead of 1?
grammar/ punctuation Nazi to the rescue !!! , take a screenshot of ur exact problem to help people understand it easyer

Posted: 2007-08-06 18:57
by Viper3369
I have seen this problem also on that particular weapon. For me, it looks very much like something called "Z-Fighting", and given that Kashan is a very large map, it's probably due to the precision loss in the Z-buffer.

Because Kashan has a larger draw distance than most maps, the 24/32 bit Z-buffer value is spread further between the near and far clip planes (limits of drawing). It's highly likely that the huge draw distance on this map causes these problems.

The pixels on the weapon shown are from two triangles that overlap. These are rendered at sub-millimeter accuracy and that cannot be represented well by even that large an integer range. The Z-buffer (probably actually a W-buffer these days) is used to determine if a pixel drawn is behind or infront of another - from another triangle. So in this case, as you move, one or the other triangle's pixels win the Z-buffer challenge. Hence you get sparkling.

You can sometimes see a similar effect if you use large zoom (10x) on tanks, apcs or sniper rifles. There is also similar problems with the ground on Kashan at extreme edges of the map.

Don't worry, it's almost certainly not your gfx card that is broken. This article is very informative if you're really interested.

http://en.wikipedia.org/wiki/Z-buffering

Posted: 2007-08-06 19:11
by OkitaMakoto
you win... :(

:) thanks!


Okita

Posted: 2007-08-07 13:49
by Long Bow
OkitaMakoto wrote:im still just assuming that its just from the game being pushed far... and maybe a personal computer problem... like, only on large maps and if your settings are turned up past your computer efficient level... i mean, i still get like 50 fps on kashan... but maybe just due to the fact that its running so much (even though its running smoothly) it messes up on the models and textures?..

i really dont know much about this stuff... just me typing, really...

I get the graphical black textures etc. Usually only at long range through a scope or binocs. I believe this happens to a lot of people but I'm not sure if it is different at each graphic setting level. What I have read is that it is a z-buffer or z-limit issue. Basically the textures are not designed to draw at that distance and hence you get texture issues. Not a good explanation sorry. I don't know if this is something the Devs can fix as it may be hardcoded.

Posted: 2007-08-07 18:00
by Viper3369
Long Bow wrote:What I have read is that it is a z-buffer or z-limit issue. Basically the textures are not designed to draw at that distance and hence you get texture issues. Not a good explanation sorry. I don't know if this is something the Devs can fix as it may be hardcoded.
:D Indeed you have read correctly, although strange that you didn't see the previous email for a good explanation!?

Remind me to not give you the SOFLAM ... ;)

The devs could fix it indirectly by reducing the draw distance, but I think in this case we can live with a few graphics glitches. In fact that trade-off may be why such large maps are possible but not present in vBF2.

Posted: 2007-08-07 19:45
by OkitaMakoto
is there a way to manually increase the z buffer...umm... limit? you know like 16-->32-->UBER LEET PR level!! ?

regardless, thanks. i wasnt even the OP, but i got curious since i have these little issues too. but, like you say, its not a big problem, im just glad its not just me ;)

Posted: 2007-08-07 22:26
by Chapel
You may also have issues with your Anti-Aliasing. I believe this is what 'rounds' off edges to make them more eye pleasing and basically shaves edges to make them look cohesive. Might try turning off Anti-Aliasing or turning it ON in your graphics card settings.

I think I have mine off and occasionally see stuff like you're pointing out. However, you get a bigger drain on your system and Gfx card by turning it ON. I believe it may also reduce the Frames Per Second you're able to get.

Posted: 2007-08-07 23:47
by OkitaMakoto
Chapel wrote:You may also have issues with your Anti-Aliasing.
hmmm, might be. thats possible, but why only on bigger maps? i mean, it might apply somehow, but idk. i get like 90fps with all settings on full except texture(Medium)

Next time i load up PR, ill put AA down to something lower and post back. :)

Posted: 2007-08-08 01:32
by Ironcomatose
It happens to me too but i play on all high. But my AA is off...so ima try to turn that up next time i play although i have heard that AA kills your performance.