Long Bow wrote:I remeber that COD 1 and 2 had one hit kills with the rifles until a patch would come out and allow you to take one hit to the chest and have 5% health left. SO FRUSTRATING. You hit a guy in the chest with the K98 ( a typical kill shot pre patch) only to have him tommy gun you to death
Cross hairs are **** in FPS, they need to get rid of them for good.
Kars are often nerfed out of the same reasons we have discussed before: partial reality.
On a firing range the Kar is a great weapon but the battlefield is a different issue.
But most devs only take the firing range stats and map them to the game, making the Kar into a weapon it never was.
Most games the Kar is a instagib railgun.
Funny thing was, most tommy gun players will tell you how frustrated they are when they are firing on someone with a kar and hitting them and the victim swings around and one-shots them.
Similar with BF2. Hit someone with a MG and it won't even faze them.
Sure, certain elements cannot be modelled into a game, but that should not be a reason to not attempt to find some kind of possibility.
In CS when you got hit you were fazed for a short time -> great for SMG and AR users.
We cannot emulate combat and running and whatnot stress & strain but we can play with the accuracy values. F.i. rilfes (cept snipers) could never have 0% (or 2% or 5%) spread. You will still hit the guy right in front of you but not the guy peeking out of the dust.
As I mentioned in a different thread, FH2 has implemented the blurred vision and 'tunnel hearing' when you are being fired upon (suppressive fire effect). Something I really like.
Someone flops around like a dolphin on land? Then maybe we can also put on the suppressive fire effects and take away their stamina and give them massive spread?
I am the type of player that wants as much realism AND gameplay as possible but without having 'wtf?' elements.