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Posted: 2005-11-24 18:21
by BrokenArrow
point is it put him down before he gets his rocket off, im sure none of the people he was aiming at had any complaints.
Posted: 2005-11-25 02:28
by GRB
'[R-PUB wrote:BrokenArrow']point is it put him down before he gets his rocket off, im sure none of the people he was aiming at had any complaints.
lol
Got that right. The first bullet that hit the man did just as much as killing him. It spun him around, he dropped the RPG and he was as good as dead from that point on.
Posted: 2005-11-27 03:06
by USAF-Marshall
Doedel wrote:You know what I DONT want to hear? Bullets hitting me! I can't count how many times I'll be running along and hear bullets impacting my body yet I take no damage. Sometimes I even see dust fly off of me. That has to go.
Whiz sounds FTW
Yeah, the hit boxes need fixed (Yes a little off topic lol) I once put about 1/4 of a SAW case into a MEC Assaulters head at almost point blank, watched the dust and all and he turned around, looked at me for a split second, fired one round with an AK and killed me. He did that to 2 more people before the AH-1 took him out. Pretty sad eh?
Posted: 2005-11-27 03:42
by Mad Max
I think it's the accuracy too. Add the two together and you have a lot of retarded illogical misses.
Posted: 2005-11-27 07:05
by GRB
-Person who says "hit boxes" instead of
collision mesh--->
Lag has a lot to do with this guys. Make sure you check the pings when you see these things happening. The fact that you cannot see names makes it a lot harder to pinpoint who is who and who actually has the high ping..
Posted: 2005-11-27 07:50
by Murderotica
I think the game could use some more ambient sounds. The street fight clip from that EFX site would go great as ambience in Karkand, so it seems like there's a lot more action out in the distance.
Posted: 2005-11-27 08:08
by GRB
Murderotica wrote:I think the game could use some more ambient sounds. The street fight clip from that EFX site would go great as ambience in Karkand, so it seems like there's a lot more action out in the distance.
I think the best "distant battle ambience" is one that is ACTUALLY taking place. It's unrealistic to hear a battle that isnt taking place and it's no fun to not be able to interact with that very important ambience.
The best way to get that ambience is to increase the distance at which the sounds that are actually being played can be heard! (i'de like to hear better explosions in the distance. more deep booms.)
Posted: 2005-11-27 11:22
by Stu007
definately more loud sounds, deep explosions, more distant sounds, and please for the love of God replace the BB gun rifle noises.
Oh, and can anyone confirm if a gattling gun sounds like that in real life (im reffering to the blackhawk ones)?
Posted: 2005-11-27 13:41
by Mad Max
The small arms sounds are quite accurate believe it or not. Unlike most games or films not all weapons sound like a thunder storm, especially not the lower calibre ones. EA/DICE seeme to have gotten this fairly accurate, but then I believe they contracted the sounds out to another team who spcialise in such things. The sort of people on that sound effects link thingy.
Posted: 2005-11-27 14:25
by Stu007
solodude23 wrote:I hate the sounds in BF2.
I laways ahve to point out these - amazing. Not saying PR should pay for those, but get a good sound guy. Better sounds could alone make Vanilla BF2 even seem more realistic.
http://www.efx-sound.com/site/FramesQuick.htm
omg i absolutely love those sounds.
soooo realistic
Posted: 2005-11-27 14:36
by Tuckner
Mad Max wrote:The small arms sounds are quite accurate believe it or not. Unlike most games or films not all weapons sound like a thunder storm, especially not the lower calibre ones. EA/DICE seeme to have gotten this fairly accurate, but then I believe they contracted the sounds out to another team who spcialise in such things. The sort of people on that sound effects link thingy.
They aren't accurate. They are okay but there is not way I am going to hear my footsteps over a man shooting at me from 15m away let alone 100m. I've been there. And explosions are so quiet you can't hear them much further than the rifles. This must be fixed.
Posted: 2005-11-27 15:20
by Mad Max
The sounds are accurate, you're on about the volume and pitch. That's easier to change than re-recording them all. Save them at a higher volume.
And [PTG] Stu007, of course they're releastic! They're real!
Posted: 2005-11-27 17:40
by Stu007
Mad Max wrote:The sounds are accurate, you're on about the volume and pitch. That's easier to change than re-recording them all. Save them at a higher volume.
And [PTG] Stu007, of course they're releastic! They're real!
ah

Posted: 2005-11-27 18:47
by Cerberus
Ahh, it's Tuckner! You a good shot with the 249?
Posted: 2005-11-28 14:18
by USAF-Marshall
solodude23 wrote:The guy with the SAW probably had bad ping.
My ping was only 98 that day, the guy I was shooting was at 124. It was stupid, like i said in my post 2 others did the same thing to him and he killed them all, it took the AH-1 throwing a bunch of rockets into the nest to kill him.

I couldnt wait to get my hands on him again after that!

Posted: 2005-11-28 14:30
by Mad Max
124 in any other game would be "ok". If your ping is over about 60 in BF2 you start getting lag a lot of the time. Poorly optimised netcode!
Posted: 2005-11-30 14:37
by Tuckner
Cerberus wrote:Ahh, it's Tuckner! You a good shot with the 249?
In real life or PRMM? Answer is - Both!
Posted: 2005-12-01 06:00
by Figisaacnewton
So, how much money do we need to donate to hear those beautiful sounds? I'm all ears...
Posted: 2005-12-01 06:16
by Cerberus
Five dollars each, or so I hear