Your PR squad set-up.

General discussion of the Project Reality: BF2 modification.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

I like small squads.

I have no real plan to it, I just ask for a Medic or Engineer, rest usually spawn Rifleman.

But for dealing with vehicles, always Engineer.
Has ability to destroy all armor, climb with grappling hook on certain maps and build/repair.

I tend not to use or issue limited kits, unless I got chances of my squad surviving the engagement.
My fav tactic is of course looting enemy kits and thats where I get my weapons ;)
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Engineers have to get close to the tanks in the first place, and one C4 doesn't takethe tank out.
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

.... or you could give it a hat.
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ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

Fearosius wrote:Getting close is the tricky part, but if its stationery its no problem. Put C4 on the back of the tank and a mine in front of it, the force of the C4 detonation will send it foward, thus activating the mine, blowing the tank up. :D
You dont even NEED to put the mine on opposite directions of the tank, putting it UNDER the tank on the same side of the C4 works too, plus its less time consuming :lol: :wink:

Hats are good.... :D
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

El_Vikingo wrote:and one C4 doesn't takethe tank out.
Yes it does, it forces the solo Crewman to bail out for repairs and thats when you knife him :lol:
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