Happy?'[R-PUB wrote:GRB']
I think a lot of people missed the part about this thread being in the BUGS section and not the suggestions section..
Top issues for next patch release
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IRONxMortlock
- Retired PR Developer
- Posts: 625
- Joined: 2005-10-30 06:39
I agree with you and I will be searching for servers that do not allow unlocks.koick wrote:Ooh!, I have another suggestion: as protested here, I'd suggest you not allow the "Special Forces Expansion Pack Tier 2" weapons (flashbang and whatnot) to work. That only makes it unfair to those players who don't want to shovel more money over to EA for that trick of an upgrade.
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As mods run on unranked servers it is already an option for server admins to not allow global unlocks.

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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
* Weapons Not Able to Fire While Player Jumping In Mid Air (ESPECIALLY FOR THE ROCKET LAUNCHERS~!)
* Insta-Prone Aiming needs to be changed somehow
* M203 shooting at close range needs change
* LONGER spawn times on tanks/helos/jets (i know its already long but im ALL FOR longer times still)
* Getting rid of unlockable weapons
* Snipers need scope drift, or severe penalty for sniping while standing
* Insta-Prone Aiming needs to be changed somehow
* M203 shooting at close range needs change
* LONGER spawn times on tanks/helos/jets (i know its already long but im ALL FOR longer times still)
* Getting rid of unlockable weapons
* Snipers need scope drift, or severe penalty for sniping while standing
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Paladin-X
- Retired PR Developer
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Enforcer1975
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- Joined: 2005-10-01 20:23
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DEDMON5811
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Enforcer1975
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SiN|ScarFace
- Posts: 5818
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Armand61685
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Doedel
- Posts: 192
- Joined: 2005-08-24 02:25
- Make Eryx/SRAW realistically harmful to vehicles (they should be able to knock out pretty much everything, M1 included, in 1 hit - at the very least they should be setting them on fire)
- Tunnel vision and shellshock should last much longer. 15 seconds atleast. You shouldn't be able to "shrug off" being shot or standing next to a 120mm shell exploding out of a tank's barrel. Those sorts of things should be like, "****, I've been shot, I better dive into a hole or corner and recover my senses a little before I continue on", not "****, I've been shot.. omfg what am I gonna d--oh, okay, I feel better."
- Fix some of the discrepencies in similar/same weapon types acting differently. IE, stationary TOW defense and LAV-25 AT missiles are supposed to be the same weapon, but they aren't (LAV-25's TOWs act more like Eryx/SRAW actually). And again, these weapons even moreso than the Eryx/SRAW should utterly devestate any vehicle whatsoever. Would give APC's a good chance against a tank but a tank should be able to knock out an APC with one hit, and the 25mm guns should do little/no damage.
- "Switch weapons" between the attack helicopters and jet bombers. Ie, AH-1Z is armed with Hellfires (well, the model itself is one of a Hellfire) but Hellfires are not TV-guided. Seems the bomber's weapon would fit the AH-1Z better. Besides, it'd even make more sense to make the bomber have TV-guided bombs. No idea what the Russian/Chinese helicopters have but the same appropriate change would go for them!
- Make sniper rifles sway quite a bit when doing anything but lying down. They should be extremely hard to aim while standing or even crouching. And when lying down they should still take awhile to steady, especially after firing.
- Tunnel vision and shellshock should last much longer. 15 seconds atleast. You shouldn't be able to "shrug off" being shot or standing next to a 120mm shell exploding out of a tank's barrel. Those sorts of things should be like, "****, I've been shot, I better dive into a hole or corner and recover my senses a little before I continue on", not "****, I've been shot.. omfg what am I gonna d--oh, okay, I feel better."
- Fix some of the discrepencies in similar/same weapon types acting differently. IE, stationary TOW defense and LAV-25 AT missiles are supposed to be the same weapon, but they aren't (LAV-25's TOWs act more like Eryx/SRAW actually). And again, these weapons even moreso than the Eryx/SRAW should utterly devestate any vehicle whatsoever. Would give APC's a good chance against a tank but a tank should be able to knock out an APC with one hit, and the 25mm guns should do little/no damage.
- "Switch weapons" between the attack helicopters and jet bombers. Ie, AH-1Z is armed with Hellfires (well, the model itself is one of a Hellfire) but Hellfires are not TV-guided. Seems the bomber's weapon would fit the AH-1Z better. Besides, it'd even make more sense to make the bomber have TV-guided bombs. No idea what the Russian/Chinese helicopters have but the same appropriate change would go for them!
- Make sniper rifles sway quite a bit when doing anything but lying down. They should be extremely hard to aim while standing or even crouching. And when lying down they should still take awhile to steady, especially after firing.
Last edited by Doedel on 2005-11-28 21:09, edited 1 time in total.
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BrokenArrow
- Retired PR Developer
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Heydude235
- Posts: 442
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BrokenArrow
- Retired PR Developer
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Heydude235
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SiN|ScarFace
- Posts: 5818
- Joined: 2005-09-08 19:59
that really means nothing. before 1.2 there were people playing. 1.2 killed prmm until they release the hotfix (this weekend). And I wouldnt call this a mod yet, more a tweak.Heydude235 wrote:I dont know. When i started playing this mod there were like 30 people in servers. Now theres like 10. So I dont know.
Soon as there is NEW content like maps and vehicles like a proper mod should many more people will play it. There are thousands of BF2 players who are sick of vanilla but want something complete to play.
The only competition I see for PRM is POE. Whoever releases first will snatch up a huge chunk of the community. POE will always have more people playing it but there still should be plenty left to get some good gaming goin for PRM.
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Cerberus
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Heydude235
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