Top issues for next patch release

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Paladin-X
Retired PR Developer
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Joined: 2005-06-12 16:00

Post by Paladin-X »

'[R-PUB wrote:GRB']
I think a lot of people missed the part about this thread being in the BUGS section and not the suggestions section..
Happy? ;)
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IRONxMortlock
Retired PR Developer
Posts: 625
Joined: 2005-10-30 06:39

Post by IRONxMortlock »

koick wrote:Ooh! :razz: , I have another suggestion: as protested here, I'd suggest you not allow the "Special Forces Expansion Pack Tier 2" weapons (flashbang and whatnot) to work. That only makes it unfair to those players who don't want to shovel more money over to EA for that trick of an upgrade. :-x
I agree with you and I will be searching for servers that do not allow unlocks.

As mods run on unranked servers it is already an option for server admins to not allow global unlocks.
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Paladin-X
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Post by Paladin-X »

A) All unlocks will be removed until such a time that we make use of them (if ever)
B) We can still use flashbangs without anyone needing to buy SF (we would need to make new models or use a BF2 one such as smoke or grenade)
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fuzzhead
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Post by fuzzhead »

* Weapons Not Able to Fire While Player Jumping In Mid Air (ESPECIALLY FOR THE ROCKET LAUNCHERS~!)

* Insta-Prone Aiming needs to be changed somehow

* M203 shooting at close range needs change

* LONGER spawn times on tanks/helos/jets (i know its already long but im ALL FOR longer times still)

* Getting rid of unlockable weapons

* Snipers need scope drift, or severe penalty for sniping while standing
Paladin-X
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Post by Paladin-X »

Unfortunately I don't think there's much that can be done about insta-prone, scope drift, or disabling players from firing while mid-air (at least not by Friday). If it was something a simple little code change it would most definitely be done.
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Enforcer1975
Posts: 226
Joined: 2005-10-01 20:23

Post by Enforcer1975 »

Will the SF weapons be available in PR? I hope not but if it is please tweak them to PR standards. It's annoying in vanilla Bf when you get shot by a boon FN2000 user with 1 or 2 rounds and you yourself have the damage levels of vanilla BF and not those of SF.
He who fights and runs away can run away another day.


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Paladin-X
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Post by Paladin-X »

No. That would probably be a violation of the EULA (not sure since I don't understand legal speak).
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DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

they are available in vanilla bf2 now if you pick up an enemy kit and should be available in prmm as long as you have sf pack or pick them up.
Paladin-X
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Post by Paladin-X »

No. It's the same concept as unlockables.
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Enforcer1975
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Post by Enforcer1975 »

I'd rather see the kits locked.
He who fights and runs away can run away another day.


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SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

Remove the smoke trail on m203 nades and gp30 - That should be simple no?

its stupid, and it gives away your position to others.
Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

No scope drift? :(

At least make a delay when u switch to scope.
Doedel
Posts: 192
Joined: 2005-08-24 02:25

Post by Doedel »

- Make Eryx/SRAW realistically harmful to vehicles (they should be able to knock out pretty much everything, M1 included, in 1 hit - at the very least they should be setting them on fire)
- Tunnel vision and shellshock should last much longer. 15 seconds atleast. You shouldn't be able to "shrug off" being shot or standing next to a 120mm shell exploding out of a tank's barrel. Those sorts of things should be like, "****, I've been shot, I better dive into a hole or corner and recover my senses a little before I continue on", not "****, I've been shot.. omfg what am I gonna d--oh, okay, I feel better."
- Fix some of the discrepencies in similar/same weapon types acting differently. IE, stationary TOW defense and LAV-25 AT missiles are supposed to be the same weapon, but they aren't (LAV-25's TOWs act more like Eryx/SRAW actually). And again, these weapons even moreso than the Eryx/SRAW should utterly devestate any vehicle whatsoever. Would give APC's a good chance against a tank but a tank should be able to knock out an APC with one hit, and the 25mm guns should do little/no damage.
- "Switch weapons" between the attack helicopters and jet bombers. Ie, AH-1Z is armed with Hellfires (well, the model itself is one of a Hellfire) but Hellfires are not TV-guided. Seems the bomber's weapon would fit the AH-1Z better. Besides, it'd even make more sense to make the bomber have TV-guided bombs. No idea what the Russian/Chinese helicopters have but the same appropriate change would go for them!
- Make sniper rifles sway quite a bit when doing anything but lying down. They should be extremely hard to aim while standing or even crouching. And when lying down they should still take awhile to steady, especially after firing.
Last edited by Doedel on 2005-11-28 21:09, edited 1 time in total.
BrokenArrow
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Post by BrokenArrow »

the anti tank weapons are pretty good the way they are i think, it is 1-2 hits for a kill i think (your best chance is to hit the tank from the back).
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Heydude235
Posts: 442
Joined: 2005-11-04 00:54

Post by Heydude235 »

Ok for this patch it needs.

1.Sniper class limet 2 per team - easy to code im sure
2.Vehicles spwan time longer 2-3 mins long - easy to code im sure
3.Bring in more people into this mod. - Better be able to do this or this mod will die
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BrokenArrow
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Post by BrokenArrow »

1. agree
2. agree
3. in the works :grin: though i dont think it will every die, once all the goodies the devs have been cooking up are released in the full version im confident people will flock to PR.
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Heydude235
Posts: 442
Joined: 2005-11-04 00:54

Post by Heydude235 »

'[R-PUB wrote:BrokenArrow']once all the goodies the devs have been cooking up are released in the full version im confident people will flock to PR.
I dont know. When i started playing this mod there were like 30 people in servers. Now theres like 10. So I dont know.
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SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

Heydude235 wrote:I dont know. When i started playing this mod there were like 30 people in servers. Now theres like 10. So I dont know.
that really means nothing. before 1.2 there were people playing. 1.2 killed prmm until they release the hotfix (this weekend). And I wouldnt call this a mod yet, more a tweak.

Soon as there is NEW content like maps and vehicles like a proper mod should many more people will play it. There are thousands of BF2 players who are sick of vanilla but want something complete to play.

The only competition I see for PRM is POE. Whoever releases first will snatch up a huge chunk of the community. POE will always have more people playing it but there still should be plenty left to get some good gaming goin for PRM.
Cerberus
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Post by Cerberus »

heydude235, I hope you realized all those people "left" because they updated to 1.12, not knowing that they would not be able to play PRMM 0.2
"Practice proves more than theory, in any case."

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Heydude235
Posts: 442
Joined: 2005-11-04 00:54

Post by Heydude235 »

Well i love poe they got a good storyline i might be stolen by it.
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