Yeah, the game doesn't support "You both loose, hah!" mode. If the Brits lost and Militia won by destroying all the trucks, you'd just get a massive zerg-rush with mines and C4. Some tactics involving crippling the defences would be good to see- so making the Militia win conditions based on capture (as Johnny originally posted) makes most sense.
However, if BOTH sides need to capture and take the trucks someplace to win without erroding enemy tickets to 0, you leave it open to having all 3 trucks killed and then spending the next two hours killing senselessly.
Unless... destruction of all three trucks could trigger a spawn bleed for BOTH sides, or cause a timer to kick in - with winning side being decided by who had most tickets remaining at match end.
As for wrecklessness, making the trucks very very tough would get around that somewhat.
relief effort game mode
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Masaq
- Retired PR Developer
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Warmagi
- Posts: 299
- Joined: 2007-09-17 12:14
Great idea! It really sounds like good mode.
Maybe if the truck goes off road for too long one of the tires just pops, and then the whole convoy need to stop and repair the truck. If it goes too far off road on full speed it will need few stops to go back again on the road. That would encourage drivers to stay on the road and avoid stopping and giving the enemy oportunity to atack.
Is it possible not to connect killing enemy with their team ticket drop? If it is that way tickets could be lost/gained via escorting trucks/capturing them. There would be no fights for tickets, just fights to aquaire the main goal of entire team.
Also, I think that the captured trucks should be recaptureable (I dont know if such word exists, but u know what I mean)for a limitted time. For example till they reach some kind of werehouse or enemy base.
Maybe if the truck goes off road for too long one of the tires just pops, and then the whole convoy need to stop and repair the truck. If it goes too far off road on full speed it will need few stops to go back again on the road. That would encourage drivers to stay on the road and avoid stopping and giving the enemy oportunity to atack.
Is it possible not to connect killing enemy with their team ticket drop? If it is that way tickets could be lost/gained via escorting trucks/capturing them. There would be no fights for tickets, just fights to aquaire the main goal of entire team.
Also, I think that the captured trucks should be recaptureable (I dont know if such word exists, but u know what I mean)for a limitted time. For example till they reach some kind of werehouse or enemy base.
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arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
maybe an suggestion with it : )
it should be cool for the rebels that convoys must move over an bridge ,,to add that code shingie,so that they can move it up like the special forces gates,elevators and carrier stuff...
that way they can ambush the convoy,, and make the convoy move all the way around it ,, where they can ambush it again.. or just in 1 good ambush : )
that way they can ambush the convoy,, and make the convoy move all the way around it ,, where they can ambush it again.. or just in 1 good ambush : )
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Harrod200
- Posts: 3055
- Joined: 2007-09-07 12:08

That sorta truck methinks would fit the scenario. In UN "look-at-me" white. Since it appears that those trucks can be airlifted (that image is one disembarking a plane, for the hard of thinking), parhaps the initial (uncap) starting point could be an airport/airfield. With routes heading into mountains that would give the Militia a chance to observe the route(s) being taken and act accordingly
Another Truck
These would appear to be similar to the Supply Hummvee's already ingame minus cab
For the truck driver kit, how about a UN smurf uniform if possible, or just the blue helmet if a full reskin is out.
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