Posted: 2007-08-20 07:57
good list Wolfe
great suggestionsWolfe wrote:My tank wish list:
- Turret stability
Similar to apc and .50, where the turret stays level even when the vehicle is moving. The coding already exists for apc and .50 cal... would be great to apply that to tanks where it belongs.
- Internal position for engineer/.50 cal
Any nearby explosions like grenades, light AT, or heat rounds do little or no damage to the tank, but easily kills the 3rd gunner position. In the next patch (3rd position is your only wrench), this will be devastating. If SL spaws are removed, this will be even more devistating because once dead, he cant respawn on ya in the field. would be nice to have an internal slot that is safe from outside elements so that the 3rd position can ride without dying constantly.
- Increased main turret accuracy
Small arms have better accuracy than tank shells. Very frustrating to aim at tank treads from only 1000m out only to have the round land short. If i were a sniper, it be a headshot. At medium and long ranges, the accuracy of tank shells should be tightened up a bit.
- Increased torque on sloped terrain
APC's (wheels) have better traction than tanks (treads). Should that be the other way around?
- Tank driver/commander night vision/target box
Normal sight/zoom, then switch over for thermal vision (black/white) that adds target boxes around light and heavy armor. Although infantry would not appear through smoke, the target boxes do. Voila. Thermal!
- Better "damage received" indicator
When taking hits at long range, very often you don't see, feel, or hear the shot hit your tank. At most, the edge of the screen may briefly flash red but that's it... very hard to spot when you're focused on combat. I gotta believe that if your tank is hit by a round at any distance, you damn sure would know it.
It works but it doesn't protect you against explosive rounds. It stops snipers or another tank's HMG hitting you, but that's about it.BurnUnit wrote:hit crouch while in machine gun turret
vBf2 you duck + avoid fire from small arms,
i don't have the balls to ride up top in a tank so i haven't tried it in PR yet.
Yeah, IMO, that is the one most needed thing from that whole list. So often, I don't even know I'm getting shot, and I just die out of nowhere.Wolfe wrote:
- Better "damage received" indicator
When taking hits at long range, very often you don't see, feel, or hear the shot hit your tank. At most, the edge of the screen may briefly flash red but that's it... very hard to spot when you're focused on combat. I gotta believe that if your tank is hit by a round at any distance, you damn sure would know it.
YES! Power to us Engy's once again![R-DEV]dbzao wrote:In the next patch crewmans are not getting issued a wrench anymore.
This isn't technically unrealistic, just unprecedented and pretty stupid. When a tank gets tracked, this is usually how a tank is forced to operate until it can get repaired, at least in the heat of battle.MAINERROR wrote:Good idea but the solo drivers have another tactic. They place their tank on a hill and wait for ppl.