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Posted: 2005-11-27 13:18
by dawdler
Locat wrote:@dawdler: PRMM is doing ok, what needs a revival is the players, and EA/DICE.
I'd say its doing pretty poorly. But granted, its the players that are spoiled. At the moment PRMM isnt very interesting to look at. Add a couple of new vehicles or weapons and we'd see a pretty big increase in interest.

Posted: 2005-11-27 14:52
by ThEbEE
Where can i play PRMM without the Special Forces expansion? My BF is version 1.2 and i tryed to patch the game before and after installing PRMM..Cant find any servers..Did try it in single player though and besides some strange things with the images then the changes hit me hard...The removal of the text when u kill is making the game much more fun (and hard)..

Plz. release some patch that will make this mod playable again..Vanilla is getting borring, and EA dont have the same drive that made BF1942 with DC such a huge success.

Posted: 2005-11-27 19:54
by Rg
^Do you only see 2 white? I don't have "Same Mod" checked, I just type in PRMM, becuase when I check the mod button, no servers show up.

Posted: 2005-11-27 21:02
by dawdler
BluDragon wrote:ok @thEbEE
@ Dawdler

The best part of PRMM isnt new stuff, which is going to be added btw, but the things you dont see but feel rather, 2 shots to kill vs vanillas 15-25. Much less accurate fire on full auto, nades bast radius, tanks and apcs round type changes and smoke, the bleeding effect, the AAS style of play is supreme, like a moving CTF style i love it, and lack of HUDs on foot soldiers. But i have to agree i am spoiled, i cant stand vanilla now, i have yet to finish one round of vanilla since i started PRMM.
Of course *we* know that, but we are in minority. Most want a flashy mod. And currently PRMM isnt very interesting. The new littlebird has an amazingly low profile. It really need a couple of "hey this would be cool to play with" things.

If the devs are really clever, they will quickly make a couple of fairly easy models: Flashbangs and teargas grenades. Then use already existing code to implement it.

See where I'm going? :wink:

Posted: 2005-11-27 21:37
by DEDMON5811
I have managed to open all of the models from special forces in my bf2editor. they are able to be added to the mod quite easily at this point i believe. you just need to have the files to do it.

Posted: 2005-11-27 21:40
by DEDMON5811
Here is the info:

OK there may be other ways to do this but this method works for me.

Open Mods/bf2 make a backup of ServerArchives and ClientArchives
(we are going to be editing these so if you want to play online vanilla BF2 you will need to revert these to original, otherwise you will get Modded content error)

Copy and paste this over the contents of bf2 ClientArchives.con:
Code:
fileManager.mountArchive Objects_client.zip Objects
fileManager.mountArchive Common_client.zip Common
fileManager.mountArchive Menu_client.zip Menu
fileManager.mountArchive Fonts_client.zip Fonts
fileManager.mountArchive Shaders_client.zip Shaders
fileManager.mountArchive mods/xpack/Objects_client.zip Objects
fileManager.mountArchive mods/xpack/Common_client.zip Common
fileManager.mountArchive mods/xpack/Menu_client.zip Menu
fileManager.mountArchive mods/xpack/Fonts_client.zip Fonts

Copy and paste this over the contents of bf2 ServerArchives.con:
Code:
fileManager.mountArchive Objects_server.zip Objects
fileManager.mountArchive Menu_server.zip Menu
fileManager.mountArchive Common_server.zip Common
fileManager.mountArchive mods/xpack/Objects_server.zip Objects
fileManager.mountArchive mods/xpack/Menu_server.zip Menu
fileManager.mountArchive mods/xpack/Common_server.zip Common


Next open up EA GAMES\Battlefield 2\bf2editor\Settings
Download Content.ini (in .rar format) unrar and and drop it in Settings folder, overwrite if prompted, or backup original then overwrite.

Load up the editor, select xpack, cross your fingers and all should be good. No need to extract anything from the xpack .zips.

Using the mod manager will most likely overwrite your content.ini file.

Well, I'm pissed

Posted: 2005-11-28 01:10
by Lifetaker
I wondered why everyone was having such difficulty. Why was it that everyone was installing the new "patch"? Then I bought the stupid SF expansion just to check it out and, thanks EA, they automatically installed 1.12 with the purchase of SF online. Well, I can't tolerate playing regular BF2, and there are no SF servers up as far as I can tell, not that they would really be any better! (jump 'n' dive anyone?) The question is I guess, how can I get my hands on 1.03 again so I can play some PR, and is anybody even playing? Friday can't come soon enough.

Posted: 2005-11-28 07:59
by dawdler
DEDMON5811 wrote:I have managed to open all of the models from special forces in my bf2editor. they are able to be added to the mod quite easily at this point i believe. you just need to have the files to do it.
Well obviously, but the thing is its not a very good idea. If EA figures out, say bye bye to PR... Its just a matter of twisting a little. Ie the reason there need to be custom models even if nearly the same code is used and its almost looking identical as SF weaponry.

Posted: 2005-11-28 18:39
by Gunfighter34ID
Well, you have a good reason to update. The other guys said they updated for no real reason.
Guess we don't all share your brilliance and foresight. My buddy bought SF and I upgraded so I could continue to play with him as he's the only person currently playing BF2. At the time (a couple of days ago) I didn't even know PRMM existed. Glad to hear PRMM is putting out a patch to address the inconsistencies, I'm really looking forward to playing the mod more (and without all the patch-induced bugs!) and I will put the word out about it.