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Posted: 2007-08-22 23:07
by jackal22
i like the idea but i think that the medic should get a tweak.
i think the corpseman should get 15 dressings, scope, 2 smokes
medic however should get pistol, defibs, old medi bag (makes up for lack of cq weapon, means he wont rambo anyway so the old medibag would be more suited)
imo medics should be more like docters/surgeons then they are now.
i though that medics were only allowed side arms to defend patients under the geneva convention anyway?
Posted: 2007-08-23 02:57
by Outlawz7
Well, the Medic would still be in combat, so I'd like him to have a carbine with 4 mags of ammo.
Right, so how does this sound:
Corpsman - has 18 medic dressings, which still give 30% health each, which is 3 per squad member and 3 for himself but you need to stand on them for a few seconds to heal - just like ammo bag for ammo, so people cant get insta-healed.
Medic - has medic bag and 9 shock paddle batteries for reviving - basically, it usually happens, that you need to revive someone twice or accidentally waste your battery on a stuck/unreviveable body or in your "spare time" go revive a blue guy. So an extra 6+3 charges would be nice.
Posted: 2007-08-23 03:11
by Eddie Baker
A US Navy Fleet Marine Force Hospital Corpsman has the same role as a US Army Combat Medic. They have the same level of emergency medical training and are both attached to maneuver platoons (one corpsman / medic per platoon) from the medical platoon of the battalion headquarters. To have them as two different classes (and not different class titles on appropriate maps) would not make sense.
However, at the squad level in US infantry units (both Army and Marines) there are Combat Lifesavers. Their emergency medical skill is somewhere between the basic first aid all service members receive and that of a medic / corpsman (whom they assist); it is similar to a civilian EMT-Basic level of training, but they are able to perform some procedures that civilian EMTs, depending on location, aren't trained to do, or aren't supposed to do for legal reasons. This training is available to any service member regardless of specialty or rank, but generally at least one member of an infantry squad is CL qualified. All members of the 75th Ranger Regiment were required to be CL qualified, but they have taken this requirement a bit further; I forget the name of their program.
Posted: 2007-08-23 04:52
by pasfreak
how about, like irl if someone gets shot, they start bleeding. a corpsman/medic will be able to give a field dressing to stop the bleeding, but it wont revive health. if they get in an APC (maybe with one other corpsman) it SLOWLY revives health, and if they get back to base in a designated building, or in an area with more than one corpsman, it revives health as well.
remember they can use quikclot and adrenaline and morphine in real life, but when people lose a certain amount of blood, they simply cannot function anymore.
i think shockpaddles should be eliminated alltogether
Posted: 2007-08-23 04:55
by GrayeKnight
Combat Lifesavers sounds like an interesting addition, could be helpful...
but we wouldnt want 27 medics/cl's running around the battlefield 0.o
possibly just an addition to field dressings in the kit? reduction of mags?
who knows.
either way its not high up on the list of things to be done in PR, i'm sure

Posted: 2007-08-23 05:42
by [T]Terranova7
Concerning the lifesaver/medic idea, we had an interesting discussion on it in a previous thread some time ago. Alot of other interesting ideas were thrown about as well (Though I think the suggestions were made prior to 0.5).
https://www.realitymod.com/forum/t17486.html
Posted: 2007-08-23 09:00
by Longbow*
I agree .
Posted: 2007-08-23 14:00
by Long Bow
'[R-DEV wrote:Eddie Baker;466019'] What he just said.
So Outlaws idea could work under your context if changed slightly? The Medic/corpman could be a limited kit with the ability to heal via a bag and shock paddles?
Corpsman - has 18 medic dressings, which still give 30% health each, which is 3 per squad member and 3 for himself but you need to stand on them for a few seconds to heal - just like ammo bag for ammo, so people cant get insta-healed.
Medic - has medic bag and 9 shock paddle batteries for reviving - basically, it usually happens, that you need to revive someone twice or accidentally waste your battery on a stuck/unreviveable body or in your "spare time" go revive a blue guy. So an extra 6+3 charges would be nice.
Then the current corpman kit could be changed to a combat life saver who would have no defib paddles but some first aid kits or a medic bag as outlined by Outlawz
This would make the defib paddles harder to come by and require some one dedicated to the spot instead of the current "I need a medic, spawn on me as one now"
Posted: 2007-08-23 17:41
by ReaperMAC
Long Bow wrote:
This would make the defib paddles harder to come by and require some one dedicated to the spot instead of the current "I need a medic, spawn on me as one now"
More of a reason to take out Squad Leader Spawn, but that's another topic. The field dressings should only be able to stop the bleeding (effect) but not fully heal anyone. Only the medic class should be able to do that with their bag and all.
Posted: 2007-08-24 00:25
by Doc
You can't make a limited medical kit without enough incentive for people
to play it. Making a kit with lesser abilities is a step in the right direction,
but completely removing his medical bag and the ability to revive his
fellow team members, however, isn't.
Also, giving a Combat Lifesaver a scoped rifle and eighteen field dressings
does not sit well with me. My only uneasiness is my concern in the
increase of lone-wolfing among new players.
Instead, start with the Corpsman / Medic we have now, and nerf the
medical supplies. Then give him his scoped rifle. He is now more combat
oriented, but has the ability to stabilize and treat his squad if in a split
second it all goes to hell, which is as it should be.
Now we take the Corpsman / Medic, and we add an incentive to play
that class since it will be limited. My suggested incentive was, as many
of you already may know, Field Hospitals.
However, it doesn't have to be field hospitals. There could be an
ambulance based on the light ground transport vehicle for the
respected factions, for instance. Perhaps a surplus of medical supplies
in exchange for ammunition, since medics are only supposed to use
their weapons in the defense of themselves and their wounded.
Posted: 2007-08-24 04:57
by Outlawz7
Well, bunkers are some sort of a field hospital, since you can heal by resupplying your field dressings
Also, I suggested a DELAY on healing with field dressings, about 5-8 seconds, so you dont get insta-healed. Its a bit ridiculus, when you drop down a pile of field dressings and the player gets instantly healed back to 100%
Posted: 2007-08-24 05:16
by pasfreak
just make field dressing stop the bleed effect. take out shockpaddles. problem solved
Posted: 2007-08-24 13:33
by AnRK
It'd be much better like this and SLs would have, for all practical purposes, 2 lives. Need a delay on them like people have said too. Would definately make medics have to work alot harder.
Posted: 2007-08-24 13:43
by Long Bow
Well I think the problem with making the dressings only stop bleeding vs. heal is that the bleed effect isn't that highly variable. I think currently that basically if your health drops below 40% you start to bleed, a field dressing gives you 10% health increase to bring you back up over the 40% mark to stop the bleed. So as you can see the system requires a positive infusion of health points to stop bleeding. You could not have 39% health and apply a dressing to stop the bleed without any health points using the current system. This might not be accurate though, I'm just going from memory here.
I will say it again, no need for tonns of field dressings or medic dressings, the current medic bag suits PR better.

Posted: 2007-08-24 15:51
by Brummy
But then we would get all self healing Corpsmen

Because of the rifle
Posted: 2007-08-24 17:42
by BlackwaterEddie
I dont see the point in giving medics a scoped rifle either, thats the last thing we need, its bad enough at the moment trying to get a medic to help you, imagine the difficulty there would be if hes sitting on a hill half a mile away with his new toy.