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Posted: 2007-08-24 19:08
by Armand61685
BlackwaterEddie wrote:Scoped LMGs are in use, a friend of mine who recently returned from Iraq showed me a few pictures of his "kit", namely a SAW with a SUSAT on the top, but obviously this wouldnt be good for PR, the engagement limits in PR dont warrant such a thing, although, now that every 2nd person on a team is running around with a scoped rifle, it would seem logical to give people a scope for the LMGs, they seem to be close combat weapons only now, which is a shame.
The engagements in PR limit scopes on LMG? Why? I can see enemies 3 miles away on kashan--even though it would be hard to hit em, it's still possible.
I thought the new view distances now cancel out the complaints about "short engagements."
Posted: 2007-08-24 19:37
by VipersGhost
'Berry[13thmeu wrote:;467237']Personally I think this problem exsists with all the weapons, there isnt enough of a penalty for dieing in PR and so people arent afraid of getting shot.
I think there is some truth to this....I would like more of a penalty for dieing. The respawn time doesn't even seem that long. Plenty of people play R6 style games...die, wait 1 minute and then play again. Increasing the respawn time would be fine for me, all it does is reward the more conservative/realistic playing guys and penalize the run-n-gun rambos.
Scopes on some LMG's sounds good, and so does increased bullet crack

Posted: 2007-08-24 22:02
by BlackwaterEddie
But if the spawn times were increased we would see an increase in "OMFG, IVE GOT TEH SNIPAR RIFLE, IM NOT MOVING ANYWHERE!", along with all the other request kits, not to mention the long range tank and apc whoreage that would happen as a result.