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Posted: 2007-09-01 23:06
by nicoX
I smell to much ammo here. Then what's the idea of the supply drop? "And how reality is it SL already carrying a heavy bag but now fully popped with ammo". I rather call in an APC if possible to come to the aid if it becomes that crucial of the team needing to rearmor, than just having guy's running back and forward spamming ammo. I'm not sure here but can you re-ammo H-AT and L-AT? Then it would really become an ammo spamparty.

There was one situation where we were gonna to enclose us in a bunker. We needed C-4 to blow up the doors and C-4 if we were gonna to blow us out again. Luckelly there was a vehicle were I could resupply. But let's say there was no vehicle, now we can set up an RP and resupply easily instead of SL scratching his head of how he will act upon that. Maybe to voip in a vehicle to that location, wouldn't that me more exciting.

Posted: 2007-09-01 23:12
by OkitaMakoto
nicoliani wrote:I smell to much ammo here. Then what's the idea of the supply drop?
To give ammo to larger things like tanks?

Ive NEVER considered requesting a supply drop for a squad of infantry, they take FAR too long to drop. Thats something armored vehicles should be the ones making use of for ammo and repairs or whatever...

And the SL having the RP in his pocket... a lot of these things implemented are there to represent the bigger picture of a supply chain, more troops than available on a 64 server, etc.

Posted: 2007-09-01 23:18
by nicoX
Usually the commander should do the supply drop, if he feels that an defending area should have a need for it. Then it's suitable for all squads in that area.

Posted: 2007-09-01 23:22
by OkitaMakoto
nicoliani wrote:Usually the commander should do the supply drop, if he feels that an defending area should have a need for it. Then it's suitable for all squads in that area.
In that case it has nothing to do with an individual squad.
I dont see how its going to give too much ammo. They are really easy to destroy if youre anywhere near them.

Of course the commander is in ultimate control of them, but SL can request them. Im saying I, myself, have never even considered calling in supplies for solely my squad as we would have to wait what, like 5 minutes for it to drop? Thats what RP were for before they didnt supply ammo, and thats what ammo bags are also for. :)

I do, however, see great benefit when multiple armor calls in a supply drop, especially on Kashan, because thats one of the best ways to get ammo to multiple vehicles (and troops)


***edit***
regardless, I am happy to see that RP's will now give ammo properly.

Posted: 2007-09-01 23:37
by G.Drew
good that they have now got the training team up, nice work :)

Posted: 2007-09-02 01:05
by Lampshade111
"Removed Crewman Wrench from Crewman Kit"

WTF???

Posted: 2007-09-02 01:19
by OkitaMakoto
Lampshade111 wrote:"Removed Crewman Wrench from Crewman Kit"

WTF???
It was a bit unrealistic being able to just pull your tank back maybe 20 meters, hop out, and start repairing. Event hough im sure the crew can repair things on their vehicles, I dont think they would just pull it back a few meters (which is what I mainly see happening). This will make it a bit more of a process. Get hit, "I need repairs here", pull back, get to an engy (trust me, there'll be plenty :) ) and get yourself fixed up.

Also, this will help with tank/infantry combination tactics. Tank crews will be enticed to stay closer to infantry support to not only get damaged, but for the repair ability when it inevitably occurs.

:)
Okita

Posted: 2007-09-02 09:50
by Goblin
I love this patch!
Cant wait, hope for more good things to come in the patch ;-)
The removing off the crewman wrench is brilliant!

Vanilla warning

Posted: 2007-09-02 09:53
by nicoX
Oh man I'm so pissed with this RP ammo thing now. This is gonna turn the game into some immature vanilla thing.
This is the scenario: H-AT, L-AT and grenadier spamming. Resulting players running back and forward like mad loonies to resupply as fast as possible. With that getting much more easier spotted be enemy resulting in getting killed reveal the RP and reveal the squads position.
We will have H-AT, L-AT, grenadiers and snipers doing this all the time. Instead of holding a position they will run run run run run run..... Closer to the H-AT and L-AT get your head down now, new years eve every day. Do you think this ones will target only vehicles now. This is so unrealistic. Regular army's AT you.
What's with the dubbel moral with the supply drop that takes 5 minutes and now the RP that takes 1 second to put up?
I was the Chinese SL with the grenadier kit positioned me east of the Outpost in the forest in Seven Gates. I was staying low giving orders to my men and took out some Brits with my launcher. When I ran out of nades I felt satisfied with it, and I don't want to run back to my RP 50 meters back resupply and do the same thing. I wan't to think and give new orders.
Man why did you really have to do this. The game has never been better until now.

Posted: 2007-09-02 12:30
by drygar
Seeking after update, Is it release? and I can“t find it . . . lol
Derkka!

Posted: 2007-09-02 12:40
by marcoelnk
not yet derkka brother

Posted: 2007-09-02 13:23
by mammikoura
nicoliani, it wasn't that bad in the previous versions where rally points did give you ammo. And anyway, the amount of ammo it gives is very limited. Don't remember how often you can set a new rally point, but even if you set a new one always when the last one runs out of ammo you are going to have to have 4 of your 6 guys around that same position all the time.

I think it's a good thing to do. When your squad stops for a while to set the rally point you can get a few mags out of it before moving forward.

Posted: 2007-09-02 17:44
by puzzNboots
Congrats to first place, you guys really deserve it
Cheers :15_cheers

Posted: 2007-09-02 23:06
by Sabre_tooth_tigger
In 0.5 you could get like 1 or 2 LAT from the RP (it runs out). Its not such a big deal really.

Sounds good if they can control ammo a bit better now though. LAT is harder to get then HAT presently, reversing that would be cool to see

Posted: 2007-09-03 05:55
by NICK.ALTMAN
Leave the wrench. Give crewman a chance... I don't get. I have a car and some tools in it. If I went to war I would be sure to have a toolbox in my veichle.

Posted: 2007-09-03 07:13
by AfterDune
NICK.ALTMAN wrote:Leave the wrench. Give crewman a chance... I don't get. I have a car and some tools in it. If I went to war I would be sure to have a toolbox in my veichle.
What happens now is; one-man tanks go into battle and when they take a hit, they just drive a bit back, repair and do another hit-and-run.

How realistic is it to "just pull back and repair an entire tank"? It's not :) . Requiring an engineer to fix your tank, requires you to work as a team. Just as a commander needs engineers to build stuff, tanks NEED engineers close to them.

Posted: 2007-09-03 08:04
by Aljen
Congrats to the first place! You guys truly deserve it.

Good to see that you can reload form PR again (Would you be able to reload ammo bag from it?)
And I hope removing crewman's wrench will make it much harder for lone-tankers.

Posted: 2007-09-03 12:24
by dbzao
Ammo from RPs are unlimited. They are "limited" in the sense they are 999999, so basically unlimited.

Posted: 2007-09-03 12:30
by AfterDune
There are pros and cons for having RP's with 'unlimited' ammo really. Sure, you can reload your gear, always good to have an ammo point. But on the other hand, if you keep reloading your HAT-kit there, the enemy knows there's an some form of ammo point there. Whether it's a supply crate, apc or RP, they don't know. But they do know you're always firing from the same location (unless you walk 1000 miles for each shot, but if you do, it doesn't matter whether the RP has unlimited ammo or not).

Don't see the prob :) .