Only read this if your interested in the commander level aspects of this format, not squad leader.
This is actually a really good format for a in-game commander, but is a terrible one for a squad leader. As for the challenges of actually implementing effectively in-game, you'd have to brainstorm solutions. DTACS issue is a good one, but just tell the squads to move immediately to a designated point and what vehicles they take, then use this briefing
while on the move.
If you do have an in-game commander and squads will listen, I think the benefit of coordination from the in-game commander will help out the team a lot and some sort of format is needed to use.
There are some issues here though and I need to make them aware so not just anybody applies all the checklist points here as they are just not effective (
source). If you disagree though, i'd love for you to tell me why and we can share what we know.
Get rid of these three
Mission statements for any sub-units
i.e. special kit selections - i.e. no use of heavy AT kits on anything other than Armour
Timings
Any coordination with other squads planned, or how cautious they should be in arriving, or leaving, or how long the enemy might take to start their attack
Actions upon certain circumstances
Reminder about -APPROPRIATE- drills to the mission - i.e. don't go over building clearance drills if the mission is to ambush vehicles on a road.
1.) Mission statements for sub-units
You can't micromanage units underneath the squad leader, that's the squad leader's job. As for the AT doesn't engage anything but Armor with their AT kit, this is redundant orders. This is like saying "Use your field dressing when bleeding".
2.) Timings
Timings is too complicated of a matter to implement in a public game match where squads have not trained together, and even for tournament play where training is usually focused on skirmishes. I however, have not participated in Project Reality tournaments but have no reason to assume it is any different.
3.) Actions upon certain circumstances
Micromanagement. Can't do this. As for appropriate drills to mission, that is saying this format is only applicable to clans or tournament play who even do drills. Either way, this section needs to go.
A summary of the execution plan
This is a good point to note, have your squad leaders repeat what they will do to ensure clarity but with how fast time can fly from a squad leader's and commander's point of view relating to tactics and the changing situation, it will be damn hard to find a way to effectively do this I believe.
However, there are never in-game commanders for public matches so time would be better spent focusing on squad orders without a commander present. So this whole format is really only good for commanders, but it doesn't get used much because we don't use commanders. This can find a place in tournament play, but I assume the commanders have a good system there already.
Get rid of these two
A: Administration and logistics
i.e. The expenditure of ammo would be different from an AT unit if you are expecting extensive supplies to be present in your area of operations
C: Command and signal
Any personal do's and don't i.e. don't use red smoke without orders, reminder on fire-control orders (see my earlier guide(s)
Excessive and should be taken out. I don't see ammo distribution being hard to get where it is needed, as long as you have the ammo system setup so that it can go out when needed. C&S can easily be done effectively through VoIP. A nuclear bomb won't go off if someone pops red smoke and if fire control is messed up, squad leaders just remind their members the fire control measures if needed.