mec tank unfair
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ReaperMAC
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Don't start this again, seriously.

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ReaperMAC
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Nope, nobody wins. The whole "we have better stuff than you" always ends in a lockSuperTimo wrote:what this has happened before???
Did We win??

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CAS_117
- Posts: 1600
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K chill we're on the same side.SuperTimo wrote:Wrong Challanger 2 is the best tank in the world we have better armor, better crews and rifiling insted of smooth bore, thus making it more acurate!
Eat that yank!
(no offence)
Last edited by CAS_117 on 2007-09-09 20:01, edited 1 time in total.
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77SiCaRiO77
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appart from the stupid nationalism pround about tanks i think that make each tank UNIQUE will be ralistic , cool and also will add a new dimention to the battlefield .
lets see:
-m1a2: proved , has a very har armor , is fast but has a "slow" loading time , like 7-8 seconds , so in PR this tank should be the most armored and most dangerous enemy , but with a relative slow time between each shoot .
-T90: faster than the m1a2 , but lack of the good armor protection , this tank should be used as the shermans where used in FH (well, not really) , they can also fire AT-11 missils from the cannon , has a faster reload time than the m1a2 (like 5-6 sec.)because the autoloader in it , but arming the missils will take like 10 seconds .AND also has a system to confuse missils like the tow and javaline , shtora , this SHOULD be inplemented ingame (javaline is coming)
-type99: dont know about this tank , but its a t72 with more armor and tecnologys , maybe it will have the same armor than the t90 .
-challenger: is not ingame yet , but this tank should have the same armor and power as the m1a2 , but is a biggg target , and easy to beat by a AT-11 .
lets see:
-m1a2: proved , has a very har armor , is fast but has a "slow" loading time , like 7-8 seconds , so in PR this tank should be the most armored and most dangerous enemy , but with a relative slow time between each shoot .
-T90: faster than the m1a2 , but lack of the good armor protection , this tank should be used as the shermans where used in FH (well, not really) , they can also fire AT-11 missils from the cannon , has a faster reload time than the m1a2 (like 5-6 sec.)because the autoloader in it , but arming the missils will take like 10 seconds .AND also has a system to confuse missils like the tow and javaline , shtora , this SHOULD be inplemented ingame (javaline is coming)
-type99: dont know about this tank , but its a t72 with more armor and tecnologys , maybe it will have the same armor than the t90 .
-challenger: is not ingame yet , but this tank should have the same armor and power as the m1a2 , but is a biggg target , and easy to beat by a AT-11 .
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SuperTimo
- Posts: 2079
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I wouldnt have them as the same armor and power, chllanger is bigger and has a 12 cylinder diesel engine as apose to a gas turbine.-challenger: is not ingame yet , but this tank should have the same armor and power as the m1a2 , but is a biggg target , and easy to beat by a AT-11 .
Also Challanger has thicker armor. And a Rifled gun which makes it extremely acurate.
Sorry if i annoyed anyonejust got carried away.
The M1A2 is a good tank but i prefer the Challanger 2 and i think its a better tank.
Though its not as fast.. dammit

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ReaperMAC
- Posts: 3055
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Aside from the "best tank discussion" the only solution at the moment when confronting a T-90 is to engage it from a far distance. At close distances, a good Tank gunner can hit the sweet spot and cause a 1-shot kill. Long range however, they would have to be lucky to hit that spot. Gives the Americans more of a chance on the battlefield.

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Eddie Baker
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Hotrod525
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77SiCaRiO77 wrote:appart from the stupid nationalism pround about tanks i think that make each tank UNIQUE will be ralistic , cool and also will add a new dimention to the battlefield .
lets see:
-m1a2: proved , has a very har armor , is fast but has a "slow" loading time , like 7-8 seconds , so in PR this tank should be the most armored and most dangerous enemy , but with a relative slow time between each shoot .
-T90: faster than the m1a2 , but lack of the good armor protection , this tank should be used as the shermans where used in FH (well, not really) , they can also fire AT-11 missils from the cannon , has a faster reload time than the m1a2 (like 5-6 sec.)because the autoloader in it , but arming the missils will take like 10 seconds .AND also has a system to confuse missils like the tow and javaline , shtora , this SHOULD be inplemented ingame (javaline is coming)
-type99: dont know about this tank , but its a t72 with more armor and tecnologys , maybe it will have the same armor than the t90 .
-challenger: is not ingame yet , but this tank should have the same armor and power as the m1a2 , but is a biggg target , and easy to beat by a AT-11 .
i dont realy think russian old stuff can confuse brand new thermal missile... BTW Challenger is smaler than the Abrams, and i think abrams got automatic reloader too...
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77SiCaRiO77
- Retired PR Developer
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El_Vikingo
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Jay
- Posts: 281
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I would like to know this too. I really dislike the fact that there are 1 shot kill spots on tanks, and what I dislike more, is that everyone knows about, and uses them.El_Vikingo wrote:Are the weakpoints on tanks bound to the model or can they be coded?
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jerkzilla
- Posts: 1615
- Joined: 2007-03-07 12:04
Sicario, how exactly would the Shtora system work in game?
I've just read about it on Wikipedia (not a lot) and I'm just curious as to how this could be implemented.
From what I've read, it's supposed to jam range finders, target designators, an incoming missile's infrared targeting system AND find the source of the missile while calculating a firing solution. Range finders are pretty useless in tank versus tank combat and target designators aren't in the game. I'd like to know how the other two uses of Shtora be implemented.
I've just read about it on Wikipedia (not a lot) and I'm just curious as to how this could be implemented.
From what I've read, it's supposed to jam range finders, target designators, an incoming missile's infrared targeting system AND find the source of the missile while calculating a firing solution. Range finders are pretty useless in tank versus tank combat and target designators aren't in the game. I'd like to know how the other two uses of Shtora be implemented.
This signature is here due to lack of imagination.
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
afaik, the Russians have been using auto-loaders for years, but it has been proven that actual human loaders are better: less likely to jam and are indeed quicker
wtf
wtf


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youm0nt
- Posts: 4642
- Joined: 2007-03-16 15:13
Yeah, I also heard that actual people loading rounds are faster and reliable. Plus they're an extra person in the tank incase something bad happens...
On Sicario's suggestions, would it be possible for the reload to be faster in a tank, specifically the Abrams, if the tank crew get a certain amount of teamwork points or kills or whatever combination? This would indicate a "veteran" tank crew, I guess.
On Sicario's suggestions, would it be possible for the reload to be faster in a tank, specifically the Abrams, if the tank crew get a certain amount of teamwork points or kills or whatever combination? This would indicate a "veteran" tank crew, I guess.
Last edited by youm0nt on 2007-09-12 18:54, edited 1 time in total.
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