Page 2 of 2

Posted: 2007-09-13 23:03
by Paladin-X
Unfortunately there is no direct or obvious way of doing this in BF2. Now that's not to say it is impossible, but may require some creativity in coding.

Mods in BF42 were able to accomplish this (for example Tanelorn's DC Realism Mod) because when a vehicle reached the defined critical hp level, the object was disabled but still had some minimal functionality. So by changing the critical level to something like 50% you were able to get a disabled tank without them being close to death. However, although the turret was still somewhat functional, it was extremely slow to use.

Posted: 2007-09-14 00:03
by M.J.Patterson
youm0nt wrote:Speaking of one shot kills, are glancing shots still possible for tank vs tank engagements? Check out the video in the link.
http://www.secretsofbattlefield.com/tankvstank.html
:shock: Take a look at the first post. ;)

Posted: 2007-09-19 13:02
by Sadist_Cain
Isn't the turret ring also one of the most vulerable places on a tank? if anywhere should have a one shot kill iot should be there, i would say that having one shot kills in that sort of area would be good, and yet still id love to see more damaged tanks i cant count how many times ive scored i direct hit on some tank tracks and its just kept on rolling :( maybe not even failing the track entirely, just making the tank veer to one side

i like nothing more than being in a hardcore battle with a smoking tank, with everything going wrong needing to call in support, laying down smoke for emergency repairs while under fire :D good times

Posted: 2007-09-19 13:16
by zangoo
well if you want the m1 to shoot at long ranges then you will have to increase the view distance cus i am slways shooting at about 800-900m and if the t90 hits me i am down but my whole squad of tanks has to shoot it to take it down.