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Posted: 2006-01-09 02:33
by visaya
CEM anyone?
Posted: 2006-01-09 03:00
by NikovK
Morale lies in the player, not the game mechanics. A bit of shellshock on bullet hits and cranking the volume on near misses should make people keep their heads down under fire, cautious players already do.
Posted: 2006-01-09 04:34
by DangChang
Also, the 40 second spawn time would give the player a fear of dying, therefore making him/her more cautious.
Posted: 2006-01-09 05:22
by Harven
I was thinking the same thing.. that's why I like the longer respawn time... it also gives the medics more timet o revive you.. it seems to sometimes take a few shocks to revive a person.. is this just lag or is it to simulate that things don't always happen with one try?
And I would rather not have the losing team have it even worse... that's like falling into a deep well.. and if you try to climb out people start throwing rocks at you.. how can a losing team make a come back if the game now makes it even harder... if anything.. someone who is cornered.. i.e. losing team with one flag left... they would try their hardest.. it's their last stand... but then games would go on forever..

Posted: 2006-01-11 10:55
by Qla
Would be lovely to see somekind of "fear" effect when you are pinned down from mg fire, like samekind of an effect seen when theres explosion near by. That would limit the "up, down, up, down" lamers that kill me all the time when i'm playing as support. (i know, this has been suggested before, but there should be somekind of delay when you can get up and go down again.). Back to work, gentlemen.
Posted: 2006-01-11 19:09
by NikovK
The sort of battle-hardened troops we'll have in these war scenarios probably would stay cool under fire, but shellshock effects from rounds hitting you wouldn't be bad, I think.