Using Arrows/WASD keys for turret control
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pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
i support it
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
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Darkpowder
- Posts: 1527
- Joined: 2006-08-30 22:00
Best input for turret control is a pressure sensitive sensitive touchpad with some trigger controls, and rather frighteningly like a console controller.
http://www.afvsim.com/
Check out the in-development section for an idea of the Challenger 2 Hand Controls, and on that site for other AFV controllers.
Who wants one!
http://www.afvsim.com/
Check out the in-development section for an idea of the Challenger 2 Hand Controls, and on that site for other AFV controllers.
Who wants one!
Last edited by Darkpowder on 2007-09-15 09:13, edited 1 time in total.
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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
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Gyberg
- Posts: 709
- Joined: 2006-08-04 23:36
Do I sense some bitternes mongol?
Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
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billdan
- Posts: 319
- Joined: 2007-04-13 22:58
If this was implemented correctly, it would not only benefit tank vs tank combat (for the sake of realism), it would also benefit tank vs infantry combat realism
right now, the combat engineer class is a spawn kit whilst the LMG gunner isn’: wtf. Are there really more sappers than saw gunners in an infantry platoon?!
None of the spawn classes should have the ability to defeat armor. Specops will be overhauled and limited in .7
I hope this will be the same with engineers. Destroying a tank by planting a mine in front/back of it while the tank is manned, and then pushing it into the mine by using C4 is ridiculous and arcady.
In .7 tanks will have much more sound occlusion (unable to hear infantry footsteps) while inside of them, and crewmen will have no more wrenches. If tank turret speed/precision is slowed as well, there will be no need for unlimited-landmine throwing-suicidal engineer charges and ninjas.
I must confess. the single biggest reason why I want tanks made less effective against infantry and engineers limited is a change made to the HAT kit.
There should only be 1 HAT soldier (and one sniper) on each team. The HAT should be made more powerful (enough to sound alarm when hit on top/back/under) and the zoom should return.
Javelin
Srry for hijacking the thread
right now, the combat engineer class is a spawn kit whilst the LMG gunner isn’: wtf. Are there really more sappers than saw gunners in an infantry platoon?!
None of the spawn classes should have the ability to defeat armor. Specops will be overhauled and limited in .7
I hope this will be the same with engineers. Destroying a tank by planting a mine in front/back of it while the tank is manned, and then pushing it into the mine by using C4 is ridiculous and arcady.
In .7 tanks will have much more sound occlusion (unable to hear infantry footsteps) while inside of them, and crewmen will have no more wrenches. If tank turret speed/precision is slowed as well, there will be no need for unlimited-landmine throwing-suicidal engineer charges and ninjas.
I must confess. the single biggest reason why I want tanks made less effective against infantry and engineers limited is a change made to the HAT kit.
There should only be 1 HAT soldier (and one sniper) on each team. The HAT should be made more powerful (enough to sound alarm when hit on top/back/under) and the zoom should return.
Javelin
Srry for hijacking the thread
|TG-69th|Mix0lydian in-game

