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Posted: 2007-09-21 06:40
by Outlawz7
Yep, on Wednesday it was all "bang, bang, splat" over the valleys, think last night, no one bothered with so much people , as someone would surely follow and people would start to take note of the location.

Also, I've noticed, that it could be the fact, that crewman doesn't have a wrench, is what kept the IFVs at the base during Mestia.

Bye bye solo's :D
I can't wait to get up a full armor squad against some soloing ******** on Kashan/Kufrah :D

Posted: 2007-09-21 11:07
by Red Halibut
[R-DEV]Rhino wrote:easier said than done :p

we would need to crate a python script espialy for it, then get the script to find the pickup kits, and some how define we want the ones to be random in what spots etc, then have it diffrent for every map, alot of work for very little back :p
Ya I know. I was sort of teasing. :)

Alternatively is there any mileage in having a script that spawns the kit at a random location within a square range of co-ordinates? That does mean that sometimes it may drop in an inaccessible location but what the heck it makes life interesting.

Posted: 2007-09-21 12:13
by General Dragosh
Outlawz wrote:Yep, on Wednesday it was all "bang, bang, splat" over the valleys, think last night, no one bothered with so much people , as someone would surely follow and people would start to take note of the location.

Also, I've noticed, that it could be the fact, that crewman doesn't have a wrench, is what kept the IFVs at the base during Mestia.

Bye bye solo's :D
I can't wait to get up a full armor squad against some soloing ******** on Kashan/Kufrah :D
No bye bye solo...................i was yesterday playing zatarwetlands......................and i saw 5 SOLO TANKERS................ :shock: :shock: :shock: :shock: :shock: :shock: :shock: im geting a heart attack....!

Posted: 2007-09-21 12:21
by G.Drew
i dont actually care about these hidden kits, i mean i can hit a guy pretty darn well with an SVD or any other rifle (apart from the dam Mosin-Nagants on Mestia, the thing doesnt even have a proper scope zoom!)

anyway, these solo tankers, waste of time and server slots, if there close to the base, kick immediatly, unless there part of an armour squad and there with other tanks...that is probably the only excuse

also im glad they removed the wrench from the crewman kit, it means theres no times where it takes 1/2 an hour to repair the tank then u get shot cause your exposed, its either:

:have an engineer in the coupla or alongside
:limp to the nearest repair truck/engineer
:d ie fighting in ur tank

Posted: 2007-09-21 16:51
by MrD
Forget the sniper rifle. There is no sniper rifle......


I turned up for the event last night and had the responsibility of turning on the xmas lights :)



Image

Posted: 2007-09-21 17:25
by Waaah_Wah
What is the ammount of C4 you can place before the old ones dissapear? 2? Havent played 0.61 yet. If its 2 can it be changed to like 4? Coz roadside bombs are a littlebit difficult to make now with only 2 of them :) Well it still works but then you have to place alot of mines..

Posted: 2007-09-21 18:42
by MrD
hmm, not sure. Theres about 3 mines and 3 x c4 in that pic. Enough to disturb your average Brit Warrior crew.

Used to be something like 5 of each. Not sure that has been reduced a touch now.

Posted: 2007-09-21 19:16
by ZZEZ
You can have up to 8 Mines/C4 if it hasn't been changed providing my memory is correct.

Posted: 2007-09-21 21:01
by 1ad7
EagleSquadron wrote:People will search for the sniper everywhere = Half of the team gone.
THat is funny and so freaking true, I laughed for like a full minute

Posted: 2007-09-21 22:14
by General Dragosh
G.Drew wrote: anyway, these solo tankers, waste of time and server slots, if there close to the base, kick immediatly, unless there part of an armour squad and there with other tanks...that is probably the only excuse
They where not part of a tanker squad..............no one was !

Posted: 2007-09-22 00:45
by Outlawz7
8 AT mines and two packs of C4, 3 on Insurgents.

Posted: 2007-09-22 01:41
by Sabre_tooth_tigger
On Mestia there is an audible rally point roughly at E4

This is there every game and does not relate to any actual rally point set by a player afaik, nothing is visible in 3D or on the map for either side

I'll create a thread in bugs if needed

Posted: 2007-09-22 04:00
by Expendable Grunt
:| Drove me nuts trying to find that.

Posted: 2007-09-22 07:15
by Outlawz7
Good, less time I'll have to worry about it.

Posted: 2007-09-22 18:09
by myurko
The devs were even evil enough to change the name of the m95, I can't find it in the map files, like I could for Qwai.

Posted: 2007-09-22 22:01
by Outlawz7
They were also evil enough to put it into 7 Gates for some reason :|
Just found out today, while playing on TGs and heard the M82 going off...

Posted: 2007-09-22 22:36
by Expendable Grunt
Wonderful.

But who's to say they haven't been there the whole time? ;)

Posted: 2007-09-23 16:19
by Eddiereyes909
Expendable Grunt wrote:Wonderful.

But who's to say they haven't been there the whole time? ;)
what !

if outlawz didnt find it the first time then its defenitly new !


jk

Posted: 2007-09-23 22:42
by Expendable Grunt
Eddiereyes909 wrote:what !

if outlawz didnt find it the first time then its defenitly new !


jk
Yeah its location is VERY well known already. We had two squads worth of UK roll up on us yesterday.

Posted: 2007-09-26 23:55
by Sabre_tooth_tigger
Image

Wire comes through the wall here.