Page 2 of 3
Posted: 2007-09-21 14:59
by Waaah_Wah
I want ppl to get the LSD vision after they get hit for a sec or two. Or maybe the dark screen thing you see when you get damaged by going out of bounds. But the LSD vision when you die would be great coz then you cant get revived and open fire on someone immidiately, you'll have to wait 2-3 seconds till you get your vision back.
Posted: 2007-09-21 15:22
by Tequnique
Winterfrost wrote:I think the hit direction indicator should remain.
Could it be possible to make you see stars when you get hit? this would be distracting but still let you shoot back better than LSD vision which is to simulate blood loss and that doesn't happen instantly
in combat the body fills you up with natural drugs that help you survive and even ignore the pain of wounds for example you may have heard of people shooting at enemies and continue to fire at enemies even while being hit by a bullet themselves
being hit when your calm and being hit when your truly terrified wont feel the same
Yes adrenaline can play trix and make you go on.
But as a martial artist having some real life experience on the streets, I've seen the effects of a solid strike (and a punch is nothing to a bullet)
It depends allot if you are aware or not before you get hit.
If you know you are going to get hit and are ready for it you can take a pretty good blow. But if you get hit off guard you can knocked even with very amount of force!
I think the solution is the middle way here.
One thing is getting hit when you are in an open firefight.
Another is getting hit by a sniper off guard.
And just as important is the amount of damage inflicted.
Any wound deeper than a scratch (being hit by 5.56) would DESTROY your limbs because of the kinetic energy.
http://www.soton.ac.uk/~jb3/bullet/gsw.html
Posted: 2008-01-29 07:35
by Danthesandman
"Bump"
i have revived...
i was talking on the australian PR server forums and woundered why you guys havnt done this 4 0.7? stealth is very tricky when the guy u snuck up on and stabbed is still watching u with communications to the rest of his squad. even worse is the screen usually follows you? any chance in the patch?
Posted: 2008-01-29 22:00
by [T]MLPatriot
Keep in mind that whatever effect or screen color is chosen (if chosen) to replace the "out of body view", it can't be something too flashy or too busy.. that could lead to player annoyance, especially when you've been playing for a few hours and you had your fair share of deaths. Personally I'd leave the critical wounded effect the same and once "killed" I'd switch to black with spawn time.
Posted: 2008-01-29 22:37
by BloodBane611
Yeah, the death cam is definitely a problem. Although this is kinda a ridiculous necro.
Posted: 2008-01-30 22:04
by HughJass
im against it, gets boring sometimes when you sit there waiting. i like to skip trough players and see whats going on at the other side of the battlefield.
Posted: 2008-01-31 01:23
by [fh]ctz
We had this in early internal versions of FH2 (you'll see it's mentioned in our changelog). However, it was removed before release for the reason "HughJass" points out, in addition to it being fairly flimsey (it was implemented in the HUD, and you can turn off the HUD with a console command). It's a nice idea though.
Posted: 2008-01-31 03:17
by HughJass
'[fh wrote:ctz;596884']We had this in early internal versions of FH2 (you'll see it's mentioned in our changelog). However, it was removed before release for the reason "HughJass" points out, in addition to it being fairly flimsey (it was implemented in the HUD, and you can turn off the HUD with a console command). It's a nice idea though.
Yeah, you can cylce around also to see if the vehical you want to take is taken already at the base or not. just little things that make life easier.
Posted: 2008-01-31 03:27
by Death_dx
[R-MOD]Wasteland wrote:
But I like the red flash *because* it shows where you got hit from. In real life, if you get hit in the back, you know you got hit in the back. You feel the transfer of inertia from the bullet to you, and therefore you have an awfully good sense of just where the bullet came from. I think the red flash is the only way to model this in-game.
Since a white flash would really only offer cosmetic realism, and the red flash models a realistic awareness that greatly impacts game play, I think we should stick with the red flash.
I'm in agreement with the black screen. But the white flash could get quite annoying. The red bars need to be changed, often I can figure out where I'm being shot at after taking a single hit just from the red bar.
I think it should either be removed or changed so it's less accurate by grouping angles together. So for example if your shot in your chest you get a top screen bar no matter what angle the bullet hits you on.
Posted: 2008-01-31 15:24
by Wellink
or make in a pong or pacman game when you get killed so you can play pacman for 30 secs or pong would solve the boredom

. Also really good idea try putting the spawn timer on zero, when you get shot you immedaitly spawn but it gives the same surprise effect, it scares the shit and is really cool. I really would like a black screen after getting shot would help so much to the feeling of the game.
Posted: 2008-02-09 11:15
by Sadist_Cain
hehe, we get a tormented wink but no black screen in 0.7?
For the nohud reason?
Obvious reasons already discussed this would really aid PR style gameplay
Would really like to not see this

(geddit?

)
Posted: 2008-02-09 17:13
by ReaperMAC
Sadist_Cain wrote:hehe, we get a tormented wink but no black screen in 0.7?
Just wait

Posted: 2008-03-18 02:35
by at1as
omg the black screen in 0.75 is so annoying and guess what, it appears even if you are wounded. I would like to see what my m8s are doing if i killed instead of watching that black piece of art. We play for fun after all, watching 30 seconds of black - not fun...
May be make the death black screen as a prerogative of clanwars, yes, there it can take the competition to higher level.
Posted: 2008-03-18 04:40
by CodeRedFox
the black screen in 0.75 is so annoying
Dont get shot then
I played last night and...While I hate it, I hate it in the **** I'm dying kinda of way. I say keep it.
We play for fun after all
Well I find it fun. We "all" asked for it and now its there.
Good job Dev's
Posted: 2008-03-18 06:21
by KP
at1as wrote:omg the black screen in 0.75 is so annoying
And so is death.
Posted: 2008-03-18 07:58
by SnipingCoward
no more "sniper at east, in the hills, i can see him from my death cam"
i love u devs! esp for having the guts to implement it (lot of ppl will hate it - i know it from RedOrchestra)
Posted: 2008-03-18 08:36
by Drakenberg
#Cant we have a pic of carmen electra instead?.
Btw i LOVE that you cant see where you get killed from, finaly i can shoot soldiers in the head while i snipe without being woried they will know where i am

Posted: 2008-03-18 11:00
by Expendable Grunt
Can we have the "suppressed" effect for wounded, and black for dead?
Posted: 2008-03-18 11:27
by Epim3theus
Drakenberg wrote:#Cant we have a pic of carmen electra instead?.
Only for insurgents. She is still a virgin right, or did she mary already?

Posted: 2008-03-18 14:40
by SiN|ScarFace
Bout time this was added, I suggested it ages ago. I'm sorry some of you have ADD and can't stand 30 seconds of no visual stimulus, sucks for you. And you can still bring up the map and see what your team is doing.
Death cam spying was so common, it was normal to hear dead people calling out where the person who shot them was, what direction they were going and how many there were. That ain't happening now, which is GOOD.