.:iGi:. Eggenberg4Ever wrote:I have witnessed no nerfing of the medic. It's fine the way it is at the moment, well balanced between mobility & self heal which counters lack of armour.
there's no "self heal" unless you count field dressings, which is something every soldier gets.
you get three of them, just like an officer.
the main problem I see, is that medic is just not played as often as it should be.
MANY times, I have been wounded, called for a medic, only to find that in almost all cases there are NO medics on the map, or at the very most one or two, too far away to help. and then i have to sit there and bleed to death.
go join a server, play for ten minutes, and then hit tab and tell me how many medics are playing at the moment. one? two? maybe three?
on a 32 player team (64 p. server)
there should be at LEAST 5 or 6 medics, possibly up to 8 or 9. one per squad at least.
it ruins teamwork when the classic "vBF2" qualities such as resupply, repair, and healing are not utilized in PR.
these things are used IRL, and its great for gameplay.
people just dont like to play it because its just slightly too weak. I know i would rather be spec ops or engie than medic, just because you can do more. (you have a scope/full auto, or you have a wrench, c4 and mines)
if you just gave the medic/corpsman kit something that people like but is NOT necessarily an improvement over the current kit, more people would like to play it.
these things include but are not limited to
(pick one)
reflex sights, or 1.5x scopes
maybe an extra field dressing or two at the least
an extra smoke nade, or a frag grenade or two.
etc.
you can't just say "i like medic how it is"
when it is blatantly obvious that people like it LESS than they used to, and it is underplayed for it's importance.