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Posted: 2007-09-23 14:45
by billdan
Outlawz wrote:We just need another good USMC/U.S: Army vs. Insurgents map, since Desert Storm is shite, tbh
exactly.
imo .6 basrah is WAY better than .5 basrah, but i think the return of a good USMC/US.A vs Insurgent AAS map is needed.

im thinking of a baghdad (US army), or fallujah city style(USMC) AAS map or another al basrah-style map.

US could keep at least one gunship and one fighter/bomber (civies and longer re-arm times will discourage rampant carpet bombing) and plenty of blackhawks of course

theres just something about US forces vs Ins that seems more appealing to lots players. maybe it's the commonality of such engagements (vs brits and ins) in the news?

Posted: 2007-09-23 14:49
by pasfreak
yeah, i made another thread with the same opinion as the OP but with more detail

clearly this is a problem. you don't see hordes of people complaining about mestia, kashan, sunset city, ejod, etc.

Posted: 2007-09-23 15:31
by Outlawz7
There's too much movies and video games, where U.S. has the main role and being the 'good guys' with tons of super-tech stuff, while the 'bad guys' have AK47s, speak incomprehensible languages and 'threated the U.S.A.' with whatever they're doing.

Posted: 2007-09-23 15:34
by pasfreak
umm..this IS a video game

lol

Posted: 2007-09-23 17:06
by WAAPURR
Honestly I think Basrah is better than it EVER has been. Since this new patch the past few nights weve been having some AMAZING battles in Basrah. The map runs much smoother and the weapon tweaks for RPG's etc have made insurgent life a bit more balanced...There is nothing more intense than searching for caches and it has been silent for 10 mins to all of a sudden be ambushed by RPG and PKM fire. Ive also notice squads stick together much more. IT should remain the Brits in Basrah, Ive seen many liveleak and news clips exclusively featuring British campaigns in Basrah, I have rarely seen USMC, even though they also operate in the region.

Congratulations to all the guys who worked on PR this is by far the best release.

Posted: 2007-09-23 17:31
by bearking19
LtSoucy wrote:0.6 in my mind is alot better because the battle is all over not just at facilty.
I have to disagree on this one. 90% of the games i play the game is all around the VC and insurgents all crowd around there.

Maybe its the server i play in because its a private one and some times only really organised teams go into the city to destroy cahche forcing th einsurgents to defend and the fight to be in the city.

Posted: 2007-09-23 17:43
by dbzao
I doubt we are going to see AAS insurgent maps from now on. We don't want the type of gameplay seen in AAS for the insurgents.

Posted: 2007-09-23 18:11
by Ecko
My only gripe with .6 basra is that most of the intense fighting happens at VCP. I would much rather it went back to facility. Tbh I think the VCP should be a non-cap this will force insurgents to guard there Ammo caches. In return brits should have half the tickets they currently do.

Posted: 2007-09-23 18:54
by dbzao
The capturable NVCP is indeed a very discussed point.

One change that we did to Insurgency to try to stop the initial rush to that CP is to already start the game with a revealed weapon cache location. This will hopefully give the british a direction at round start but also the insurgents something else to do instead of attacking the CP.

Posted: 2007-09-23 19:02
by iceman
Engineer wrote:Maybe it was the cobras, tanks, unlimited RPG's... But it was damn fun map to play back then.

So many IED's placed, so many good memories from great ambushes. SA-7 AA-teams trying to take down the unbeatable... Those were the times.
:cry: yeah good old time on AL Basrah v0.5 is forver in my memory :razz:

damn fun map to play back then this is true

Posted: 2007-09-23 19:16
by Sealights
I really don't see many 24/7 Al basrah servers anymore. I wonder why?

those tank convoys from 0.5 with comander support back then... MMMM awesome memories!!!

al Basrah .5 rip
Muttra .4 rip

Posted: 2007-09-23 21:52
by Hans Martin Slayer
singleplayer has got the 0.5 version it it :-)

sad thing is that 0.6 isn't running in sp yet... :-(
judging from the layout its way better than 0.5

Posted: 2007-09-23 21:59
by Outlawz7
0.5 Basrah was gamey, and you could only win as USMC, if smacktards moved to the other team or admins kicked them/team switched them back to their proper team...
Ive seen like 3 people on Ins team wasting all the spawn cars, so Insurgents could barely defend the flags, but usually tards TKd for A10 and soloed the Cobra along with tanks, which got blown up by RPGs or jihaded.

Posted: 2007-09-24 02:34
by Teek
AL B 0.5 was cool mainly due to the 2 A10s, 2 AH1Zs, 2 UH60s, 2 LAV25s, 2 M1A1s and the M95. the Insurge had Spawn cars (random Spawn RP that work like Chaces would be better), SA7 and Bridges to IED.

Posted: 2007-09-24 14:27
by Ecko
[R-DEV]dbzao wrote:The capturable NVCP is indeed a very discussed point.

One change that we did to Insurgency to try to stop the initial rush to that CP is to already start the game with a revealed weapon cache location. This will hopefully give the british a direction at round start but also the insurgents something else to do instead of attacking the CP.
The idea was a good one, but it seems what happens is. Insurgents rush VCP anyway. Brits get a free Ammo Cache removal. I reckon having a non-Cap VCP may be worth giving a try in the next Beta/Patch.

Posted: 2007-09-24 14:32
by Rhino
the thing is it is realistic for insurgants to attack VCPs, outposts etc they do it all the time but we have not yet found a perfect solution to the problem as of yet. all in good time I'm sure we will have something :)

Posted: 2007-09-24 14:45
by Ecko
[R-DEV]Rhino wrote:the thing is it is realistic for insurgants to attack VCPs, outposts etc they do it all the time but we have not yet found a perfect solution to the problem as of yet. all in good time I'm sure we will have something :)
I know it's not unrealistic... but it makes the map pretty much eye candy except for a 200m bubble around VCP. Saying that, I have had a couple of freak rounds where there has been a lot of fighting in the city ect and they have been a blast.

Posted: 2007-09-24 14:47
by Farks
What about making VCP more fortified?

Posted: 2007-09-24 14:48
by Rhino
Farks wrote:What about making VCP more fortified?
and what do u suggest we add what already isn't there that is also realistic?

Posted: 2007-09-24 15:23
by [EC]DR.NOobFragger
well i dont think putting giant dunes of sand and dirt infront of an entrance is very realistic.. and putting the barbed wire infornt of the entrances so only vehicals can go through.. but anywas i think if we had .5 map but .6 stuff then it would be all good. and i remember all the times shooting down a black hawk with an RPGs. ahhh good times.