Posted: 2007-10-14 19:26
I wonder why the best suggestions almost never get any dev's answer...
I do not agree with sabotage using the shovel or wrench... i think that it should be either as it is now or with a sabotage kit/SF. I do agree with destroyed assets ticket penalty tho.
I agree with SL deployed sand bags but only close to friendly CP's or bunkers/fire bases. I do not agree with SL deploying razor wire that should only be a CO asset.
I agree with watch towers next to friendly CP's or bunkers/firebases and with limited deployable TOW.
Deployable ammo caches won't be useful as you already have too many places to resupply and get kits.
I agree with deployable supply crates from choppers but not with vehicles since that would require a plain to make the drop. ATV's on the other hand would be a nice idea.
The dev's opinion would be very welcome...
I do not agree with sabotage using the shovel or wrench... i think that it should be either as it is now or with a sabotage kit/SF. I do agree with destroyed assets ticket penalty tho.
I agree with SL deployed sand bags but only close to friendly CP's or bunkers/fire bases. I do not agree with SL deploying razor wire that should only be a CO asset.
I agree with watch towers next to friendly CP's or bunkers/firebases and with limited deployable TOW.
Deployable ammo caches won't be useful as you already have too many places to resupply and get kits.
I agree with deployable supply crates from choppers but not with vehicles since that would require a plain to make the drop. ATV's on the other hand would be a nice idea.
The dev's opinion would be very welcome...