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Posted: 2007-09-30 05:07
by 77SiCaRiO77
you miss the point .


PD: FH= forgotten hope , its a mod ...

Posted: 2007-09-30 09:37
by ZZEZ
77SiCaRiO77 wrote:afaik , FH shermans where raped by panzers all the time and i didnt hear a complain about that .
So say the US armor will rape MEC armor, US airforce will rape MEC airforce and US infantry will destroy MEC infantry.
Wheres the fun in that?

Posted: 2007-09-30 09:41
by Outlawz7
Maybe not infantry due the G3, but they will get raped.

Yeah, where's the fun in having one 1337 Abrams take out the MEC T-90 in 2 mins, then an A-10 which nukes the hell out of APCs, jeeps and so on...

Posted: 2007-09-30 09:52
by Expendable Grunt
I thought the T90 was a really good tank?

Posted: 2007-09-30 14:24
by youm0nt
77SiCaRiO77 wrote:afaik , FH shermans where raped by panzers all the time and i didnt hear a complain about that .
I think it's because it only needed one person to drive/fire a tank in the mod and plus the Shermans respawned quickly. Also, I think I remember the Shermans outnumbered the German tanks on each map, with a ratio, but I'm not sure...

Posted: 2007-09-30 14:46
by [T]Terranova7
ZZEZ wrote:So say the US armor will rape MEC armor, US airforce will rape MEC airforce and US infantry will destroy MEC infantry.
Wheres the fun in that?
Air force, the U.S would probably be king, Infantry and Armor... highly debatable.

Posted: 2007-09-30 16:00
by Eddiereyes909
Thats when you use strategy's like "no lonewolf tanking"

and

"Wait thats an A-10 i should maybe get out of this tank or call in a mig"


whats the fun in the game if you dont use those type strategy's.

Posted: 2007-09-30 16:16
by ZZEZ
youm0nt wrote:I think it's because it only needed one person to drive/fire a tank in the mod and plus the Shermans respawned quickly. Also, I think I remember the Shermans outnumbered the German tanks on each map, with a ratio, but I'm not sure...
There were 3 Shermans per Panzer in FH IIRC, so that kinda balanced it.

Posted: 2007-09-30 22:31
by Cheeseman
I've stated before that I'll probably model a new Up-Armored HMMWV at around the end of December when I have some free time. I don't know if I'll model a Vodnik while I'm at it or not, but someone’s got to model that thing as well. Another option would be for me to finish the already made MRAP Cougar and instead of a new HMMWV I would model a new Vodnik.
Just don't know if the two vehicles will be balanced side by side.

Posted: 2007-09-30 23:23
by 77SiCaRiO77
youm0nt wrote:I think it's because it only needed one person to drive/fire a tank in the mod and plus the Shermans respawned quickly. Also, I think I remember the Shermans outnumbered the German tanks on each map, with a ratio, but I'm not sure...
thats exactly the solution that we need , t90s should respawn quickier than abrams and be more numerous (like if we have 4 m1a2s , mec should have 5 .) .

and , BTW , the diferents between them are not thaaat big , t90 are capable of kill a m1a2 from the front , unliek the shermans vs tiger , they were unable to do damage even when they shot at the sides :P

Posted: 2007-09-30 23:55
by youm0nt
77SiCaRiO77 wrote:thats exactly the solution that we need , t90s should respawn quickier than abrams and be more numerous (like if we have 4 m1a2s , mec should have 5 .) .
I think that should be switched around, 5 M1A2s and 4 T90s (basically more M1A2 than T90). I say this because of the "sweet spot" on the Abrams tank...

Posted: 2007-09-30 23:59
by 77SiCaRiO77
actualy , that bug isnt exactly a "bug" , if a shell hit that part (between the turret and the hull) it will penetrate and kill the crew , or inabiliting the turret (most liketly the first) , that part is not very protected , but of course IRL is hardert to hit that spot than ingame .

Posted: 2007-10-01 00:21
by Eddie Baker
This thread has gone way off topic (the UAZ-469 jeeps) and is now locked.