Sorry to wake up old threads.
After reading most threads about Paratroops always get over the same problems. It's awful the Paradrop idea doesn't fit and that it does make sense that it doesn't :
- SLs exploit the squadspawn delaying with the dropping.
- Paratrooper kit controversy/drama and making a fifth class issue.
- Unrealistic use of a huge aircraft to drop just few soldiers with no suppplies/back up.
- Spamming Paratrooper limited kits requests and not using choppers landings anymore.
- Makes Chopper landings useless if Paradrops requesting is too easy.
Most of the other issues have a possible solution to them, but those above seem to no be resolvable for the sake of gameplay/balance/realism.
Maybe that a requestable limited Parakit to be used only with choppers (
Or maybe transport planes that could be later modeled and have 8 seats from wich players can drop from like a pilot, but with the Parakit) could be made, with just 2 smokes/1 ironsight rifle/3 field dressings/binoculars/2 slams could be made to simulate the famous Fastropes/Midair drop idea, but that wouldn't resolve the 1st and 4th issue.
Otherwise, it's a pretty good idea, and it's tacticaly useful ingame, would bring a totally new dimension to it, however, it can be exploited easily and could ruin the gameplay. If the delay between each requests of the Paratrooper kit is very long, then it would be interesting, otherwise, it's just not for PR even if fun.
It's all up to the Devs, and i'm sure they're seriously getting tired of always being asked to implement that concept just to tell again the same answers : No.
If they can do it, cool, if not, it's allright, that's not gonna remove Chopper transport and leaving them as useful as they are makes me way satisfied!
Good gaming peeps!