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Posted: 2005-12-13 18:27
by DEDMON5811
how about sp?
Posted: 2005-12-13 18:29
by Rg
Didn't try Sp.
Anyone else try it?
Posted: 2005-12-13 18:31
by Eden
I'm downloading it now. I have changed the link in my previous post as well.
Eden
Posted: 2005-12-13 18:38
by DEDMON5811
strange i deleted it from my system. i then downloaded it and installed it and it works fine.
Posted: 2005-12-13 18:43
by Rg
Well, I just got a CTD trying to play SP. It crashes at the end of the load.
Posted: 2005-12-13 18:48
by DEDMON5811
at join game?? or at a certain percent?
Posted: 2005-12-13 18:54
by Rg
Right before join game appears. So after it's almost completely loaded.
Posted: 2005-12-13 19:13
by Eden
I got the same. It crashed half way through loading when I tryed to create a local 32 player AAS game.
Havent tryed Conquest yet.
Eden
Posted: 2005-12-13 19:15
by DEDMON5811
ok well maybe its not gonna work yet.
Posted: 2005-12-14 02:53
by Rg
haha, was thinking the same thing.
Posted: 2005-12-14 04:32
by DEDMON5811
yep gangked lol
haha that was funny worked till he put his name on it. but click on my sig and see where it takes you.
Posted: 2005-12-23 02:43
by visaya
I think this map should at least have transport vehicles. And IMO this map isn't very good when the server is full 32 players. Seems to only work well when its less than 14 players or so.
Posted: 2005-12-23 03:47
by DEDMON5811
I think the map rocks
Posted: 2006-01-01 14:12
by visaya
I think all vanilla maps stink with prmm. Most need more cover/better design. We need original maps for PRMM. But seeing how Karkand is the best at the moment, just put a bunch of objects and rubble for cover, make the streets wider by hotel and square and you'll have more intense tactical combat. At the moment cover is either a clean cut corner of a building, or a rooftop. We need more cover in the streets for slower advancements from cover to cover. Deeper indentations in building fronts would allow better cover as well.
Posted: 2006-01-02 12:24
by Lone Gunman
Hmh, I was wondering who was responsible of removing the tanks from the map... Many thanks to you, Dedmon.