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Posted: 2007-10-07 15:47
by jayceon515
DavidP wrote:If they were to bring back AAS it would have be in modified form and modify the kits a bit or Increase the count to 6 but that would require the other sides having them raised aswell, And what do you suggest they give them as spawnable kits?

*cough* Grenadier *Cough Crewman *cough*
Don't write about things you don't know nothing about. It is extremely easy to to set 4 spawnable kits for a conventional army and 6 or more spawnable kits for insurgents. Have a look at the init.con in pr/levels/albasrah/server ;)

Posted: 2007-10-07 16:42
by Sgt_Canadian_Floss
Id like less tickets for the insurgents
They have way to much
And as a civilian i just love walking up the road to VCP, getting shot, watch the brits ticket bleed and someone ``screaming`` on the chat : ``DONT KILL THE CIVILIANS``

Posted: 2007-10-07 16:48
by [T]Terranova7
I think the best solution would be to simply remove the VCP flag or make it the area around it out of limits to Insurgents. Even if it's simply uncappable, the Insurgents will still over run the VCP with the intent of keeping the British from spawning there.

I'd make it so that at most points during the game, the Insurgents can spawn on mapper placed RPs (The militia looking ones) around the caches. This way Insurgents are more less concentrated around their caches to begin with, and highly encouraged to stick around and defend them. The spawns would only appear when the cache they're linked to has been suspected by intel.

This way... I think it keeps the Insurgency game mode the way it should play out. With the British team seeking out and destroying caches while the Insurgents defend them.

Posted: 2007-10-07 17:23
by agentscar
Well,I find if the VCP has a chance of not getting taken by Insurgents,nearly the whole Brit. team has to defend it.And one squad left searching for caches never goes anywhere really,at least from my experiences...I think the best solution is too,in .7 add the Challenger II in,like at least 2 of em' and maybe the Apache if you can,no biggie on that...And a ticket switch would be nice.

Posted: 2007-10-07 17:52
by Alex6714
agentscar wrote:Well,I find if the VCP has a chance of not getting taken by Insurgents,nearly the whole Brit. team has to defend it.And one squad left searching for caches never goes anywhere really,at least from my experiences...I think the best solution is too,in .7 add the Challenger II in,like at least 2 of em' and maybe the Apache if you can,no biggie on that...And a ticket switch would be nice.

The VCP can be defended with only 1 squad. Just needs to be a very organized and dedicated squad that knows what they are doing. For example, I defended the VCP for a long time on my own just now, just by putting a land rover near a wall and using the 50 cal. Now imagine, 2 land rovers, 1 apc, and some infantry that make up a squad defending each corner of the VCP. Only problem is, no one wants to defend.

Posted: 2007-10-07 19:16
by agentscar
I undserstand that,it's happened before,then some Insurgents start sniping,and throwing molotovs and frags,along with jihading the place.RPG's also hurt that formation of defense...Plus think of the majority of players that would do that,not many.

Posted: 2007-10-07 20:47
by OkitaMakoto
Maybe a shorter time the INS have to hold out would make the brits need to work faster? If the brits start off with less tickets and less time, then they will probably hurry their butts off to get the caches destroyed.

WHat needss to be understood is the British arent trying to destroy the Insurgetns in this mission, per se. They arent trying to win over a typical enemy. The idea is not to make their tickets bleed out and lose. INS tickets should be high enough that this type of goal is unattainable. There will always be more insurgents, especially if you are fighting in one city...

The INS need to have a shorter time to defend the caches so they see that all that have to do to win is last the round. The Brits on the other hand, must destroy the caches in the limited(shorter) amount of time, and will therefore hurry to get them, seeing as the INS have WAY too many points to make them lose by killing them off.

One thing, i should know this... if the timer reaches zero, who wins? Is it called a draw? INS win? If the round is a draw, this should be changed to INS winning, because they fought off the infidels long enough to make the Media win sway and call the troops home (or something to that effect)

Make sense? Comments?

Posted: 2007-10-07 21:18
by agentscar
People hurry enough as it is already,starting with only 300 tickets...INS. just have to take that VCP and we can't search for caches!Because we get a ticket bleed,and it takes nearly the whole team to re-cap it and defend it.People saying,the team should defend VCP,and one squad should search for caches doesn't work at all,one squad can only do so much.The brits. just need some reinforcing badly to help win this...Warriors that only have to have 2 RPG hits to blow up are the only advantage Brits. have on the INS. and maybe better weapons...If the Challenger II is going to be in v0.7 please add it in Basrah,like 2 of them.Because if you've never noticed,when the Warriors are taken out,the gunfights start up again and the Brits. struggle...

Posted: 2007-10-07 21:27
by [T]Terranova7
agentscar wrote:Well,I find if the VCP has a chance of not getting taken by Insurgents,nearly the whole Brit. team has to defend it.And one squad left searching for caches never goes anywhere really,at least from my experiences...I think the best solution is too,in .7 add the Challenger II in,like at least 2 of em' and maybe the Apache if you can,no biggie on that...And a ticket switch would be nice.
The solution IMO is not giving the Brits more firepower. Maybe a Challenger or two when they're done (Just for additional support). However, the attack chopper would pretty much throw the map off, Apache pilots would be capable of finding and destroying caches themselves. But even now the British already have an advantage in armor support, as well as a helicopter to help ferry troops around.

If anything, the problem isn't so much that nobody wants to defend VCP, but that every Insurgent wants to attack VCP. I think that detracts from what Insurgency game mode is all about. Insurgents should focus their primary efforts on defending their caches, while the British play search & destroy. Remove or make the VCP uncappable, and I think you accomplish that. You can even further encourage the Insurgents to defend the caches by spawning static RPs around them.

Since it is an Insurgency, the Insurgents should practically have an infinite amount of tickets, while the British only have a limited amount. This way, the Insurgents can win by simply holding out, and eliminating the Brits through attrition (which is similar to the Insurgent strategy). The Brits however have an objective, and a limited amount of resources to achieve that goal.

Posted: 2007-10-07 21:27
by OkitaMakoto
I used to think it was too sided with the INS, but then I slowly have been realizing that most times the Brits lose, its because they jsut fought over the VCP the whole time and didnt get working on the caches.

I agree that the VCP is a bit too easy to seize from the Brits, but that is the only thing I see needing fixing...(even now, if you put some fortifications and barbed wire around the entrances, it helps significantly, and the apc's inside shooting over the walls of the VCP) at least as far as I can think of right now. I think that both teams neednt worry about tickets and focus on either taking out the caches or defending them...

And Im sure there are many different ways to go about that...

Posted: 2007-10-07 21:36
by Eddiereyes909
I like it as it is.

just add the challenger when its done, and it will be a great map.

but do make VCP an uncap once the insurgents get it.


and take out the goddamn M82 !


love,

Eddiereyes909


DISCLAIMER
I only played al basrah once in .5 because the following day .6 came out, so i have no idea about Basrah before .6

Posted: 2007-10-07 21:57
by Outlawz7
I'd put a heavier ticket bleed, if the Insurgents manage to hold VCP for too long.

Playing as Insurgent and capturing the undefended VCP at start, it took the British team almost 300 tickets (whole game) to start attacking back with full force.

And even then, we already had enough British rifles in VCP, RPGs galore and two spawn cars along with free Land Rovers for ammo supply.

And take out the M82!

Posted: 2007-10-07 22:02
by DavidP
Outlawz wrote:I'd put a heavier ticket bleed, if the Insurgents manage to hold VCP for too long.

Playing as Insurgent and capturing the undefended VCP at start, it took the British team almost 300 tickets (whole game) to start attacking back with full force.

And even then, we already had enough British rifles in VCP, RPGs galore and two spawn cars along with free Land Rovers for ammo supply.

And take out the M82!
Theres an M82 there? Let me guess you're not allowed to say.

Posted: 2007-10-07 22:29
by agentscar
Well,by bottom line for fixing Basrah is this...I've come to understanding the Brits. are fine without the Apache Longbow in Basrah,but in .7 if the Challenger II is done,please add like 2 of them in please,Would be great!Would be lots of help,and would it be possible to have razorwire blocking the VCP entrance at the beginning of the round?

Posted: 2007-10-07 22:39
by Heliocentric
with the ticket loss attached to the apcs? they are genuinely best deployed deffending vcp, one squad with all 3 apcs (one north two facing south) can control that area absoloutly. add in an engiee? and maybe a repair car for ammo.

So, without as many apcs what do the guys use to deploy? cunningly hidden rally points? the helicopter, that rather to be used as a battle taxi actualy wisely deploying squads to safe terrain. all it takes is 3 apcs camping on sandpiles and vcp becomes a fortress.

Posted: 2007-10-08 01:14
by agentscar
The problem I'm seeing here is,you're not thinking of the majority of PR player...You can order and order your squad to form up on you,and half the time,they just keep moving,how do ya get a rally point set then,along with the squad bugs...Another thing,I think the wrench should be added back into the Crewman kit,Crewmen are trained to maintain their vehicle and etc. and half the combat engineers won't listen and repair you,or are off settings mines,fixing bridges,or blowing caches.

Posted: 2007-10-08 03:15
by agentscar
2 hrs. later:I just got done playing a couple rounds of Al Basrah on Battlearena,and look how fast our resources went,and what happens just because a few bridges,are down,and there's no transports...Well,the screen I took won't post,the file is too big...But all our British forces were walking,and dying trying to get across the river,trying to get back a VCP,there's when ya can't look for Caches,because you can't get to them.If the (I'm really sorry to say this) inexperienced players wouldn't have wasted kits and vehicles we may've had a chance,that's another reason why Brits. need more vehicles...Merlin kept getting shot down by small arms and PKM on truck.

Posted: 2007-10-08 03:20
by DavidP
Lol i was just now on Basrah kicking brit ***.

Posted: 2007-10-08 03:29
by OkitaMakoto
agentscar wrote:all our British forces were walking,and dying trying to get across the river,trying to get back a VCP,there's when ya can't look for Caches,because you can't get to them.
Sounds like a terribly botched mission. You cant win them all, and it sucks, but that doesnt mean that totally wiping the floor with the INS is impossible, or that its impossible to get the caches.

I agree, it sucks when youre assets are all wasted, but its all part of playing games on the internet... I can see adding a few more light jeeps, but even that I dont need.
And yes, it sucks when you lose the VCP because its hard as hell to get back... bottlenecking works both ways, especially when you have an APC bottlenecked.. works well to the INS advantage... luckily for the INS they rely on lots of small tactics and not APCs and such... So its easier for them to maneuver and take the VCP IMO.

But, Im fine with Al Basrah as it is... whatevers done, im cool with it.

Posted: 2007-10-08 03:46
by agentscar
I agree,but all I really want to see changed in Basrah is,to get a few (2) Challenger II's and that one Heavy Truck back.Could that idea with those vehicles being added in be taken into account in v0.7 PR possibly?